public static void Sphere(Vector3 position, float radius = 1f, float duration = 0f, bool depthTest = true) { DebugDraw.Sphere(position, Color.white, radius, duration, depthTest); }
public override void RunEditor(EventDefinition e, GameObject go) { DebugDraw.Sphere(e.GetPosition(go.transform), 0.1f, 0.1f, true); }