Esempio n. 1
0
        public Warehouse()
        {
            _numRows               = 0;
            _numCols               = 0;
            Map                    = null;
            _DicItems              = new Dictionary <string, Product>();
            _DicMaxStorage         = new Dictionary <string, MaxStorage>();
            _generalRackList       = new List <Rack>();
            _hangerRackList        = new List <Rack>();
            _generalEmptyRacksList = new List <Rack>();
            _hangerEmptyRackList   = new List <Rack>();

            _Pickers            = new Dictionary <int, Robot>();
            _Hangers            = new Dictionary <int, Robot>();
            _Transporters       = new Dictionary <int, Robot>();
            _TransporterForPick = new Dictionary <int, Robot>();
            _TransporterForSlot = new Dictionary <int, Robot>();
            _AllMovingRobots    = new Dictionary <int, Robot>();
            _Receiver           = null;
            _Shippers           = new Dictionary <int, Robot>();

            _PickOrders = new List <Order>();
            _SlotOrders = new List <Order>();

            rnd = new Random();
#if (DOCKER)
            LoadItemsFile("app/data/items.csv");
            LoadItemCategoriesFile("app/data/item_categories.csv");
            LoadMap("app/data/map.csv");
#else
            LoadItemsFile("data\\items.csv");
            LoadItemCategoriesFile("data\\item_categories.csv");
            LoadMap("data\\map.csv");
#endif
        }
Esempio n. 2
0
        private void CreateObject(int row, int column, string wall)
        {
            switch (Map[row, column])
            {
            case 10:     //General-purpose rack (upward/downward directions)
                for (int height = 1; height <= 5; height++)
                {
                    _generalEmptyRacksList.Add(new GeneralPurposeRack(column, row, height, Direction.Up));
                    _generalEmptyRacksList.Add(new GeneralPurposeRack(column, row, height, Direction.Down));
                }
                Map[row, column] = 1;
                break;

            case 11:     //General-purpose rack (leftward/rightward directions)
                for (int height = 1; height <= 5; height++)
                {
                    _generalEmptyRacksList.Add(new GeneralPurposeRack(column, row, height, Direction.Left));
                    if (wall.Equals("1") == false)     //walk around for racks at (146, 3)
                    {
                        _generalEmptyRacksList.Add(new GeneralPurposeRack(column, row, height, Direction.Right));
                    }
                }
                Map[row, column] = 1;
                break;

            case 12:     //Hanger rack (leftward/rightward directions)
                _hangerEmptyRackList.Add(new HangerRack(column, row));
                Map[row, column] = 1;
                break;

            case 20:                                                   //Receiving point
                _Receiver        = new ReceivingRobot(column, row, 5); // Trick: set id = {5} to avoid 0
                Map[row, column] = 1;
                break;

            case 21:     // Shipping point (corresponding to Shipper ID 1 to 4)
            case 22:
            case 23:
            case 24:
                // Trick: set id = {6 7 8 9} to avoid 1
                _Shippers.Add(Map[row, column] - 20, new ShippingRobot(column, row, (Byte)(Map[row, column] - 15)));
                Map[row, column] = 1;
                break;

            default:
                break;
            }
        }