Esempio n. 1
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 void Start()
 {
     pManager           = FindObjectOfType <PlayerManager>();
     korentoRB          = GetComponent <Rigidbody2D>();
     animator           = GetComponentInChildren <Animator>();
     state              = KorentoState.Idle;
     scale              = transform.localScale;
     currentFlightPoint = flightPoints[4];
 }
Esempio n. 2
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    IEnumerator Idle()
    {
        idleRunning = true;
        yield return(new WaitForSeconds(idleTime));

        idleRunning = false;
        ChooseFlightPoint();
        state = KorentoState.Dashing;
    }
Esempio n. 3
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    void KorentoDash()
    {
        Vector3 korentoPos = korentoRB.position;

        korentoRB.position = Vector2.Lerp(korentoRB.position, currentFlightPoint.transform.position, dashSpeed * Time.deltaTime);
        var distance = Vector2.Distance(korentoPos, currentFlightPoint.transform.position);

        if (distance <= 0.2f)
        {
            state = KorentoState.Idle;
        }
    }
Esempio n. 4
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    IEnumerator TakingDamage()
    {
        yield return(new WaitForSeconds(takingDMGTime));

        state = KorentoState.Idle;
    }