Esempio n. 1
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteInt(32, Field7);
     Field8.Encode(buffer);
     buffer.WriteCharArray(128, Field9);
 }
Esempio n. 2
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoConversation);
     buffer.WriteInt(32, Field1);
     buffer.WriteBool(Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(32, snoSpeakerActor);
     buffer.WriteCharArray(49, Field10);
     buffer.WriteInt(32, Field11);
     buffer.WriteInt(32, Field12);
     buffer.WriteInt(32, Field13);
     buffer.WriteInt(32, Field14);
     buffer.WriteInt(32, Field15);
 }
Esempio n. 3
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteBool(Field1.HasValue);
     if (Field1.HasValue)
     {
         buffer.WriteInt(32, Field1.Value);
     }
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteInt(32, Field2.Value);
     }
 }
Esempio n. 4
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(512, Field1);
 }
Esempio n. 5
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteInt(4, Field1 - (-1));
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
 }
Esempio n. 6
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(49, Field2);
     buffer.WriteInt(4, Field3 - (2));
 }
Esempio n. 7
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(33, Field0);
     buffer.WriteInt(3, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteBool(Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
     buffer.WriteInt(3, Field8 - (1));
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(16, Field11);
 }
Esempio n. 8
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(101, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     Field7.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
 }
Esempio n. 9
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, SNOPackHash);
     buffer.WriteInt(32, ProtocolHash);
     buffer.WriteCharArray(32, Version);
 }