Esempio n. 1
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = buffer.ReadFloat32();
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadFloat32();
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadFloat32();
 }
Esempio n. 2
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
Esempio n. 3
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
Esempio n. 4
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 public void ParseValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             Int = buffer.ReadInt(Attribute.BitCount);
             break;
         case GameAttributeEncoding.IntMinMax:
             Int = buffer.ReadInt(Attribute.BitCount) + Attribute.Min;
             break;
         case GameAttributeEncoding.Float16:
             Float = buffer.ReadFloat16();
             break;
         case GameAttributeEncoding.Float16Or32:
             Float = buffer.ReadBool() ? buffer.ReadFloat16() : buffer.ReadFloat32();
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
Esempio n. 5
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = buffer.ReadFloat32();
 }
Esempio n. 6
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
Esempio n. 7
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }
Esempio n. 8
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadBool();
     Field12 = buffer.ReadInt(32);
 }
Esempio n. 9
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 public override void Parse(GameBitBuffer buffer)
 {
     snoQuest = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadFloat32();
 }
Esempio n. 10
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = new Vector3D();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = new DPathSinData();
     Field14.Parse(buffer);
 }
Esempio n. 11
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = new Vector3D();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(24);
     Field4 = buffer.ReadInt(21) + (-1);
     Field5 = buffer.ReadInt(21) + (-1);
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadFloat32();
 }
Esempio n. 12
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadInt(24);
 }
Esempio n. 13
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); }
 }