Esempio n. 1
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 public static void DrawTextToScreen(float x, float y, float fontSize, Color color, bool centered, string text, params object[] args)
 {
     NativeRendererMethods.DrawTextToScreen(x, y, fontSize, color, centered, string.Format(text, args));
 }
Esempio n. 2
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 public static void DrawText(string text, float size, Color color, float timeout)
 {
     NativeDebugMethods.AddPersistentText2D(text, size, color, timeout);
 }
Esempio n. 3
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 public static void DrawTextToScreen(float x, float y, float fontSize, Color color, string text, params object[] args)
 {
     DrawTextToScreen(x, y, fontSize, color, false, text, args);
 }
Esempio n. 4
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 public static void DrawLine(Vec3 startPos, Vec3 endPos, Color color, float timeout)
 {
     NativeDebugMethods.AddPersistentLine(startPos, endPos, color, timeout);
 }
Esempio n. 5
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 public static void DrawSphere(Vec3 pos, float radius, Color color, float timeout)
 {
     NativeDebugMethods.AddPersistentSphere(pos, radius, color, timeout);
 }
Esempio n. 6
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 public static void DrawDirection(Vec3 pos, float radius, Vec3 dir, Color color, float timeout)
 {
     NativeDebugMethods.AddDirection(pos, radius, dir, color, timeout);
 }
Esempio n. 7
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 public static void DrawBoundingBox(Vec3 pos, BoundingBox bbox, Color color, float timeout)
 {
     NativeDebugMethods.AddAABB(pos, bbox, color, timeout);
 }
Esempio n. 8
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 public void EmissiveColor(Color value)
 {
 }
Esempio n. 9
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 public void DiffuseColor(Color value)
 {
 }
Esempio n. 10
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 public void SpecularColor(Color value)
 {
 }