private static void SetWoodCreepWetState(Creep creep)
 {
     StateChanger.MakeCreepWet(creep);
     StateChanger.MakeCreepWeakToType(creep, TowerType.Slice);
     StateChanger.MakeCreepWeakToType(creep, TowerType.Impact);
     StateChanger.MakeCreepWeakToType(creep, TowerType.Ice);
 }
Esempio n. 2
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 private static void SetClothCreepWetState(Creep creep)
 {
     StateChanger.MakeCreepWet(creep);
     StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Impact);
     StateChanger.MakeCreepWeakToType(creep, TowerType.Ice);
     StateChanger.MakeCreepNormalToType(creep, TowerType.Slice);
 }
Esempio n. 3
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 private static void ChangeStartStatesIfClothCreep(Creep creep)
 {
     creep.State.SetVulnerabilitiesToNormal();
     StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Ice);
     StateChanger.MakeCreepWeakToType(creep, TowerType.Slice);
     StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Impact);
     StateChanger.MakeCreepVulnerableToType(creep, TowerType.Acid);
     StateChanger.MakeCreepVulnerableToType(creep, TowerType.Fire);
 }
 private static void SetAffectedByFire(Creep creep)
 {
     StateChanger.MakeCreepMelt(creep);
     StateChanger.MakeCreepNormalToType(creep, TowerType.Slice);
     StateChanger.MakeCreepWeakToType(creep, TowerType.Impact);
 }