private static void SetAffectedByImpact(Creep creep)
 {
     if (creep.State.Frozen)
     {
         StateChanger.CheckChanceForSudden(creep);
     }
 }
 private static void SetAffectedByIce(Creep creep)
 {
     if (!creep.State.Melt)
     {
         return;
     }
     StateChanger.CheckChanceForSudden(creep);
 }
 private static void SetAffectedByImpact(Creep creep)
 {
     StateChanger.MakeCreepLimitedSlow(creep);
     if (!creep.State.Frozen)
     {
         return;
     }
     StateChanger.CheckChanceForSudden(creep);
 }