Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            builder.LoadAssets("loadingscreen");
        }
Esempio n. 2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     // Loads each category of assets for the sake of organization. If there's a breakdown in one file, it's easier to pinpoint
     builder.LoadAssets("loadingscreen");
     builder.LoadAssets("players");
     builder.LoadAssets("enemies");
     builder.LoadAssets("canon");
     builder.LoadAssets("healthbar");
     builder.LoadAssets("powerups");
     builder.LoadAssets("sounds");
 }