Esempio n. 1
0
        static void Main(string[] args)
        {
            Student student = new Student()
            {
                Id   = 8,
                Name = "王杰"
            };
            VipStudent vip = new VipStudent()
            {
                Id   = 2,
                Name = "ks"
            };
            FreeStudent free = new FreeStudent()
            {
                Id   = 22,
                Name = "免费的福哥"
            };

            AttributeInvoke.Show <Student>(student);
            Console.WriteLine("=========================");
            AttributeInvoke.Show <VipStudent>(vip);
            Console.WriteLine("=========================");
            AttributeInvoke.Show <FreeStudent>(free);
            Console.WriteLine("=========================");
            UnityAOP.Show();

            //logger.Error("测试异常", null);

            Console.ReadKey();
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            try
            {
                Console.WriteLine("特性和AOP");
                People    people    = new People();
                UserModel userModel = new UserModel();
                userModel.Id = 23;
                string remark = userModel.GetTableName();
                BaseDAL.Save <UserModel>(userModel);

                #region AOP show

                Console.WriteLine("***********************");
                Decorator.Show();

                Console.WriteLine("***********************");
                Proxy.Show();

                Console.WriteLine("***********************");
                CastleProxy.Show();

                Console.WriteLine("***********************");
                UnityAOP.Show();

                #endregion
            }
            catch (Exception)
            {
                throw;
            }
            Console.Read();
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            try
            {
                Console.WriteLine("欢迎来到.net高级班vip课程,今天的内容是特性和AOP");
                People people = new People();

                UserModel user = new UserModel();
                user.Id = 1;

                string name = user.GetTableName <UserModel>();

                string remark = UserState.Normal.GetRemark();

                BaseDAL.Save <UserModel>(user);


                #region AOP show
                Console.WriteLine("***********************");
                Decorator.Show();
                Console.WriteLine("***********************");
                Proxy.Show();
                Console.WriteLine("***********************");
                CastleProxy.Show();
                Console.WriteLine("***********************");
                UnityAOP.Show();
                #endregion
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            Console.Read();
        }
Esempio n. 4
0
        static void Main(string[] args)
        {
            try
            {
                //People people = new People();
                //people.Id = 1;


                UserModel user = new UserModel();
                string    name = user.TableName <UserModel>();
                Console.WriteLine(name);

                Console.WriteLine(CommonEnum.UserState.Normal.GetRemark());

                UnityAOP.Show();

                Console.ReadKey();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
        }