/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here builder.LoadAssets("loadingscreen"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loads each category of assets for the sake of organization. If there's a breakdown in one file, it's easier to pinpoint builder.LoadAssets("loadingscreen"); builder.LoadAssets("players"); builder.LoadAssets("enemies"); builder.LoadAssets("canon"); builder.LoadAssets("healthbar"); builder.LoadAssets("powerups"); builder.LoadAssets("sounds"); }