public override void InitializeDemo()

        {
	        // Setup the basic world

	        SetTexturing(true);
	        SetShadows(true);

	        SetCameraDistance(5.0f);

	        m_collisionConfiguration = new DefaultCollisionConfiguration();

	        m_dispatcher = new CollisionDispatcher(m_collisionConfiguration);

	        IndexedVector3 worldAabbMin = new IndexedVector3(-10000,-10000,-10000);
	        IndexedVector3 worldAabbMax = new IndexedVector3(10000,10000,10000);
            //m_broadphase = new AxisSweep3Internal(ref worldAabbMin, ref worldAabbMax, 0xfffe, 0xffff, 16384, null, true);
            m_broadphase = new SimpleBroadphase(1000, null);
	        m_constraintSolver = new SequentialImpulseConstraintSolver();

            m_dynamicsWorld = new DiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_constraintSolver, m_collisionConfiguration);
	        //m_dynamicsWorld.getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
	        //m_dynamicsWorld.getDispatchInfo().m_convexConservativeDistanceThreshold = 0.01f;



	        // Setup a big ground box
	        {
		        CollisionShape groundShape = new BoxShape(new IndexedVector3(200.0f,10.0f,200.0f));
		        m_collisionShapes.Add(groundShape);
		        IndexedMatrix groundTransform = IndexedMatrix.CreateTranslation(0,-10,0);

		        CollisionObject fixedGround = new CollisionObject();
		        fixedGround.SetCollisionShape(groundShape);
		        fixedGround.SetWorldTransform(ref groundTransform);
                fixedGround.SetUserPointer("Ground");
		        m_dynamicsWorld.AddCollisionObject(fixedGround);
	        }

	        // Spawn one ragdoll
	        IndexedVector3 startOffset = new IndexedVector3(1,0.5f,0);


            //string filename = @"c:\users\man\bullet\xna-ragdoll-constraints-output.txt";
            //FileStream filestream = File.Open(filename, FileMode.Create, FileAccess.Write, FileShare.Read);
            //BulletGlobals.g_streamWriter = new StreamWriter(filestream);


			SpawnRagdoll(ref startOffset, BulletGlobals.g_streamWriter);
            //startOffset = new IndexedVector3(-1,0.5f,0);
            //spawnRagdoll(ref startOffset);

	        ClientResetScene();		
        }