Esempio n. 1
0
        ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
        private float CalculateCombinedFriction(CollisionObject body0, CollisionObject body1)
        {
            float friction = body0.GetFriction() * body1.GetFriction();

            const float MAX_FRICTION = 10f;

            if (friction < -MAX_FRICTION)
            {
                friction = -MAX_FRICTION;
            }
            if (friction > MAX_FRICTION)
            {
                friction = MAX_FRICTION;
            }
            return(friction);
        }
        public bool Callback(ref ManifoldPoint cp, CollisionObject colObj0, int partId0, int index0, CollisionObject colObj1, int partId1, int index1)
        {
            bool enable = true;
           	if (enable)
	        {
		        InternalEdgeUtility.AdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1,BulletXNA.BulletCollision.CollisionDispatch.InternalEdgeUtility.InternalEdgeAdjustFlags.BT_TRIANGLE_CONVEX_BACKFACE_NONE);
		        //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
		        //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
	        }

	        float friction0 = colObj0.GetFriction();
	        float friction1 = colObj1.GetFriction();
	        float restitution0 = colObj0.GetRestitution();
	        float restitution1 = colObj1.GetRestitution();

	        if ((colObj0.GetCollisionFlags() & CollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK) != 0)
	        {
		        friction0 = 1.0f;//partId0,index0
		        restitution0 = 0.0f;
	        }
	        if ((colObj1.GetCollisionFlags() & CollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK) != 0)
	        {
		        if ((index1&1) != 0)
		        {
			        friction1 = 1.0f;//partId1,index1
		        } 
                else
		        {
			        friction1 = 0.0f;
		        }
		        restitution1 = 0.0f;
	        }

	        cp.m_combinedFriction = CalculateCombinedFriction(friction0,friction1);
	        cp.m_combinedRestitution = CalculateCombinedRestitution(restitution0,restitution1);

	        //this return value is currently ignored, but to be on the safe side: return false if you don't calculate friction
	        return true;
 
        }
Esempio n. 3
0
        ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
        private float CalculateCombinedFriction(CollisionObject body0, CollisionObject body1)
        {
            float friction = body0.GetFriction() * body1.GetFriction();

            const float MAX_FRICTION = 10f;
            if (friction < -MAX_FRICTION)
                friction = -MAX_FRICTION;
            if (friction > MAX_FRICTION)
                friction = MAX_FRICTION;
            return friction;

        }
Esempio n. 4
0
			public bool Callback(ref ManifoldPoint cp, CollisionObject colObj0, int partId0, int index0, CollisionObject colObj1, int partId1, int index1)
			{
				float friction0 = colObj0.GetFriction();
				float friction1 = colObj1.GetFriction();
				float restitution0 = colObj0.GetRestitution();
				float restitution1 = colObj1.GetRestitution();

				if ((colObj0.GetCollisionFlags() & CollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK) != 0)
				{
					friction0 = 1.0f;//partId0,index0
					restitution0 = 0.0f;
				}
				if ((colObj1.GetCollisionFlags() & CollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK) != 0)
				{
					if ((index1&1) != 0)
					{
						friction1 = 1.0f;//partId1,index1
					} 
					else
					{
						friction1 = 0f;
					}
					restitution1 = 0f;
				}

				cp.m_combinedFriction = CalculateCombinedFriction(friction0,friction1);
				cp.m_combinedRestitution = calculateCombinedRestitution(restitution0,restitution1);

				//this return value is currently ignored, but to be on the safe side: return false if you don't calculate friction
				return true;
			}