Esempio n. 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // DONE: Add your drawing code here
            spriteBatch.Begin();
            spriteBatch.Draw(boardSprite, boardRectangle, Color.White);
            Card topCard = deck.ShowTopCard();

            dealerHand.Draw(spriteBatch, magEye, topCard);
            playerHand.Draw(spriteBatch, magEye, topCard);
            menu.Draw(spriteBatch);
            DrawTexts(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }