/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // DONE: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(boardSprite, boardRectangle, Color.White); Card topCard = deck.ShowTopCard(); dealerHand.Draw(spriteBatch, magEye, topCard); playerHand.Draw(spriteBatch, magEye, topCard); menu.Draw(spriteBatch); DrawTexts(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }