public void Start() { var dealerFirstCard = Deck.Draw(); DealerHand.AddCard(dealerFirstCard); Console.WriteLine($"Dealer: Hit with {dealerFirstCard.Suit} {dealerFirstCard.GetRank()}."); while (!PlayerHand.Busted()) { Console.WriteLine("Stand, Hit"); var read = Console.ReadLine(); if (read == "Hit") { var card = Deck.Draw(); PlayerHand.AddCard(card); Console.WriteLine($"Hit with {card.Suit} {card.GetRank()}. Total is {PlayerHand.CalculateHand()}."); } else if (read == "Stand") { break; } } while (DealerHand.CalculateHand() < DealerLimit) { var card = Deck.Draw(); DealerHand.AddCard(card); Console.WriteLine( $"Dealer: Hit with {card.Suit} {card.GetRank()}. Total is {DealerHand.CalculateHand()}."); } }
public string CalculateWinner() { var pointResult = $"Player got {PlayerHand.CalculateHand()}. Dealer got {DealerHand.CalculateHand()}"; if (PlayerHand.Busted()) { return($"Dealer won! {pointResult}"); } if (DealerHand.Busted()) { return($"Player won! {pointResult}"); } if (DealerHand.CalculateHand() == PlayerHand.CalculateHand()) { return($"Draw! {pointResult}"); } return((DealerHand.CalculateHand() < PlayerHand.CalculateHand() ? "Player won! " : "Dealer won! ") + pointResult); }