public static void Save(GameScene scene) { var serializedText = JsonConvert.SerializeObject(new SceneSavePackage(Version, scene), Formatting.Indented); File.WriteAllText(Path.Combine(sceneSavePath, scene.name, sceneFileExtension), serializedText); }
public GameCore(GameScene startScene) { SetScene(startScene); }
public void SetScene(GameScene newScene) { scene = newScene; }
public SceneSavePackage(string version, GameScene scene) { this.version = version; this.scene = scene; }