Esempio n. 1
0
        internal static void ReadTeamsSkillRating(Bitmap frame)
        {
            if (AppData.gameData.team1Rating == 0)
            {
                string team1Rating = BitmapFunctions.ProcessFrame(frame, Rectangles.Team1Rating, false, 90, NetworkEnum.Ratings);
                team1Rating = Regex.Match(team1Rating, "[0-9]+").ToString();

                if (!team1Rating.Equals(string.Empty) && team1Rating.Length >= 4) // TEAM 1 SR
                {
                    team1Rating = team1Rating.Substring(team1Rating.Length - 4);

                    if (int.TryParse(team1Rating, out int rating) && rating > 999 && rating < 5000)
                    {
                        AppData.gameData.team1Rating = rating;
                        Functions.DebugMessage($"Recognized team 1 rating: '{team1Rating}'");
                    }
                }
            }
            if (AppData.gameData.team2Rating == 0)
            {
                string team2Rating = BitmapFunctions.ProcessFrame(frame, Rectangles.Team2Rating, false, 90, NetworkEnum.Ratings);
                team2Rating = Regex.Match(team2Rating, "[0-9]+").ToString();

                if (!team2Rating.Equals(string.Empty) && team2Rating.Length >= 4) // TEAM 1 SR
                {
                    team2Rating = team2Rating.Substring(team2Rating.Length - 4);

                    if (int.TryParse(team2Rating, out int rating) && rating > 999 && rating < 5000)
                    {
                        AppData.gameData.team2Rating = rating;
                        Functions.DebugMessage($"Recognized team 2 rating: '{team2Rating}'");
                    }
                }
            }
        }
Esempio n. 2
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        internal static void ReadCompetitiveGameEntered(Bitmap frame)
        {
            string compText = BitmapFunctions.ProcessFrame(frame, Rectangles.CompetitiveEntered, false, 120, 0, false, 255, 255, 0);

            if (!compText.Equals(string.Empty))
            {
                double percent = Functions.CompareStrings(compText, "COMPETITIVEPLAY");

                if (percent >= 70)
                {
                    if (AppData.gameData.state == State.Finished || AppData.gameData.state == State.Upload) // a game finished
                    {
                        Server.CheckGameUpload();
                    }
                    AppData.gameData = new GameData(AppData.gameData.currentRatings);
                    AppData.infoTimer.Restart();
                    AppData.gameData.state                = State.Ingame;
                    AppData.gameData.startRatings.tank    = AppData.gameData.currentRatings.tank;
                    AppData.gameData.startRatings.damage  = AppData.gameData.currentRatings.damage;
                    AppData.gameData.startRatings.support = AppData.gameData.currentRatings.support;

                    Functions.DebugMessage("Recognized competitive game");
                }
            }
        }
Esempio n. 3
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        internal static bool ReadRoundStarted(Bitmap frame)
        {
            // hackfix: not actually reading the text, just checking the length
            string roundStartedText = BitmapFunctions.ProcessFrame(frame, Rectangles.RoundStarted, true, 110, NetworkEnum.Maps);

            if (roundStartedText.Length >= 10)
            {
                AppData.gameData.objectiveTicks++;
            }
            else if (roundStartedText.Length < 4)
            {
                AppData.gameData.objectiveTicks = 0;
            }

            return(AppData.gameData.objectiveTicks >= 4);
        }
Esempio n. 4
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        internal static void ReadRoundCompleted(Bitmap frame)
        {
            string roundCompletedText = BitmapFunctions.ProcessFrame(frame, Rectangles.RoundCompleted);

            if (roundCompletedText != string.Empty && Functions.CompareStrings(roundCompletedText, "COMPLETE") >= 70)
            {
                if (AppData.gameData.heroesPlayed.Count > 0)
                {
                    AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].time = (int)AppData.gameData.heroTimer.Elapsed.TotalSeconds;
                }
                AppData.gameData.state = State.RoundComplete;
                AppData.gameData.heroTimer.Stop();
                AppData.gameData.gameTimer.Stop();
                AppData.infoTimer.Restart();
                Functions.DebugMessage($"Recognized round completed");
            }
        }
Esempio n. 5
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        internal static void ReadMainMenu(Bitmap frame)
        {
            string menuText = BitmapFunctions.ProcessFrame(frame, Rectangles.MainMenu, false, 140);

            if (!menuText.Equals(string.Empty))
            {
                if (menuText.Equals("PLAY"))
                {
                    Functions.DebugMessage("Recognized main menu");
                    AppData.loopDelay      = 500;
                    AppData.gameData.state = State.Finished;
                    AppData.gameData.timer.Stop();
                    AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].time = (int)AppData.gameData.gameTimer.Elapsed.TotalSeconds;
                    ScreenCaptureHandler.trayMenu.ChangeTray("Visit play menu to upload last game", Resources.Icon_Wait);
                }
            }
        }
Esempio n. 6
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        internal static void ReadMap(Bitmap frame)
        {
            if (AppData.gameData.map.Equals(string.Empty))
            {
                string mapText = BitmapFunctions.ProcessFrame(frame, Rectangles.Map);

                if (!mapText.Equals(string.Empty))
                {
                    mapText = Functions.CheckMaps(mapText);

                    if (!mapText.Equals(string.Empty))
                    {
                        AppData.gameData.map = mapText;
                        AppData.infoTimer.Restart();
                        Functions.DebugMessage($"Recognized map: '{mapText}'");
                    }
                }
            }
        }
Esempio n. 7
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        internal static int[] ReadHeroStats(Bitmap frame, int[] statSettings)
        {
            int[] heroStats = { 0, 0, 0, 0, 0, 0 };

            for (int i = 0; i < statSettings.Length; i++)
            {
                if (statSettings[i] > 0)
                {
                    string heroStatText = BitmapFunctions.ProcessFrame(frame, new Rectangle(Constants.HERO_STAT_POSITIONS[i][0], Constants.HERO_STAT_POSITIONS[i][1], statSettings[i] == 1 ? 40 : 80, 21), false, 110, NetworkEnum.Stats);

                    if (int.TryParse(heroStatText, out int heroStat))
                    {
                        heroStats[i] = heroStat;
                    }
                }
            }

            return(heroStats);
        }
Esempio n. 8
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        internal static void ReadPlayerNamesAndRank(Bitmap frame)
        {
            int playerNameX = 355, playerRankX = 733;

            for (int teams = 0; teams < 2; teams++)
            {
                for (int players = 0; players < 6; players++)
                {
                    string playerName = BitmapFunctions.ProcessFrame(frame, new Rectangle(playerNameX, 325 + (players * 75), 260, 43), true, 110, NetworkEnum.Players, false, 255, 255, 255, true, true);

                    if (playerName.Equals(string.Empty))
                    {
                        AppData.gameData.players.Clear();
                        return;
                    }
                    Bitmap rank            = frame.Clone(new Rectangle(playerRankX, 331 + (players * 75), 33, 33), frame.PixelFormat);
                    byte[] backgroundColor = BitmapFunctions.GetPixelAtPosition(rank, 0, 32);
                    BitmapFunctions.AdjustColors(rank, 100, backgroundColor[0], backgroundColor[1], backgroundColor[2]);        // fill rank with white
                    BitmapFunctions.AdjustColors(rank, 100, backgroundColor[0], backgroundColor[1], backgroundColor[2], false); // fill backgroundColor with black
                    double[] resultRank = new double[2] {
                        -1, -1
                    };

                    for (int r = 0; r < Constants.RANK_LIST.Length; r++)
                    {
                        double high = Functions.CompareTwoBitmaps(rank, Constants.RANK_LIST[r]);

                        if (high > resultRank[1])
                        {
                            resultRank[0] = r;
                            resultRank[1] = high;
                        }
                    }
                    AppData.gameData.players.Add(new Player(playerName, resultRank[0].ToString()));
                }
                playerNameX += 945;
                playerRankX += 422;
            }
            //Functions.DebugMessage("Captured player list");
        }
Esempio n. 9
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        internal static void ReadFinalScore(Bitmap frame)
        {
            string finalScoreText = BitmapFunctions.ProcessFrame(frame, Rectangles.FinalScore, false, 110, NetworkEnum.Heroes);

            if (!finalScoreText.Equals(string.Empty))
            {
                Console.WriteLine(finalScoreText);
                if (Functions.CompareStrings(finalScoreText, "TINALSCORE") >= 50)
                {
                    Functions.DebugMessage("Recognized final score");
                    AppData.gameData.state = State.Finished;
                    AppData.gameData.timer.Stop();
                    AppData.gameData.gameTimer.Stop();
                    AppData.infoTimer.Restart();
                    if (AppData.gameData.heroesPlayed.Count > 0)
                    {
                        AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].time = (int)AppData.gameData.heroTimer.Elapsed.TotalSeconds;
                    }
                    ScreenCaptureHandler.trayMenu.ChangeTray("Visit play menu to upload last game", Resources.Icon_Wait);
                }
            }
        }
Esempio n. 10
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        internal static bool ReadHeroPlayed(Bitmap frame)
        {
            string heroText = BitmapFunctions.ProcessFrame(frame, Rectangles.Hero, false, 200, NetworkEnum.Heroes);

            if (!heroText.Equals(string.Empty))
            {
                for (int h = 0; h < Constants.HERO_COMPARER_LIST.Length; h++)
                {
                    double accuracy = Functions.CompareStrings(heroText, Constants.HERO_COMPARER_LIST[h]);

                    if (accuracy >= 70)
                    {
                        if (AppData.gameData.heroesPlayed.Count > 0 &&
                            AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].name == Constants.HERO_LIST[h].name)
                        {
                            return(true); // if playing the same hero, don't continue
                        }
                        if (AppData.gameData.heroesPlayed.Count > 0)
                        {
                            if ((AppData.gameData.state == State.RoundComplete || AppData.gameData.state == State.RoundStart) &&
                                AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].time == 0)
                            {
                                AppData.gameData.heroesPlayed.RemoveAt(AppData.gameData.heroesPlayed.Count - 1);
                            }
                            else
                            {
                                AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].time = (int)AppData.gameData.heroTimer.Elapsed.TotalSeconds;
                            }
                        }
                        AppData.gameData.heroTimer.Restart();
                        AppData.gameData.heroesPlayed.Add(new HeroPlayed(Constants.HERO_LIST[h].name, (int)AppData.gameData.gameTimer.Elapsed.TotalSeconds));
                        Functions.DebugMessage($"Now playing hero {Constants.HERO_LIST[h].name} at {AppData.gameData.gameTimer.Elapsed.TotalSeconds} seconds");
                        return(true);
                    }
                }
            }
            return(false);
        }
Esempio n. 11
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        internal static void ReadGameScore(Bitmap frame)
        {
            if (AppData.gameData.team1Score == 0 && AppData.gameData.team1Score == 0 || ScreenCaptureHandler.debug)
            {
                string scoreTextLeft  = BitmapFunctions.ProcessFrame(frame, Rectangles.Team1Score, false, 45, NetworkEnum.Ratings);
                string scoreTextRight = BitmapFunctions.ProcessFrame(frame, Rectangles.Team2Score, false, 45, NetworkEnum.Ratings);
                scoreTextLeft  = Regex.Match(scoreTextLeft, "[0-9]+").ToString();
                scoreTextRight = Regex.Match(scoreTextRight, "[0-9]+").ToString();

                Console.WriteLine($"Left: {scoreTextLeft} Right: {scoreTextRight}");
                if (int.TryParse(scoreTextLeft, out int team1) &&
                    int.TryParse(scoreTextRight, out int team2) &&
                    team1 >= 0 && team1 <= 6 && team2 >= 0 && team2 <= 6)
                {
                    AppData.gameData.team1Score = team1;
                    AppData.gameData.team2Score = team2;
                    AppData.loopDelay           = 500;
                    Functions.DebugMessage("Recognized team score Team 1:" + scoreTextLeft + " Team 2:" + scoreTextRight);
                    AppData.gameData.state = State.Upload;
                    AppData.infoTimer.Stop();
                }
            }
        }
Esempio n. 12
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        internal static void ReadStats(Bitmap frame)
        {
            if (AppData.statsTimer.Elapsed.TotalSeconds < 20)
            {
                return;
            }
            string eliminationsText = BitmapFunctions.ProcessFrame(frame, Rectangles.EliminationsStat, false, 110, NetworkEnum.Stats);

            if (eliminationsText.Equals(string.Empty))
            {
                return;
            }
            string damageText = BitmapFunctions.ProcessFrame(frame, Rectangles.DamageStat, false, 110, NetworkEnum.Stats);

            if (damageText.Equals(string.Empty))
            {
                return;
            }
            string objectiveKillsText = BitmapFunctions.ProcessFrame(frame, Rectangles.ObjectiveKillsStat, false, 110, NetworkEnum.Stats);

            if (objectiveKillsText.Equals(string.Empty))
            {
                return;
            }
            string healingText = BitmapFunctions.ProcessFrame(frame, Rectangles.HealingStat, false, 110, NetworkEnum.Stats);

            if (healingText.Equals(string.Empty))
            {
                return;
            }
            string deathsText = BitmapFunctions.ProcessFrame(frame, Rectangles.DeathsStat, false, 110, NetworkEnum.Stats);

            if (deathsText.Equals(string.Empty))
            {
                return;
            }

            if (int.TryParse(eliminationsText, out int eliminations) &&
                int.TryParse(damageText, out int damage) &&
                int.TryParse(objectiveKillsText, out int objectiveKills) &&
                int.TryParse(healingText, out int healing) &&
                int.TryParse(deathsText, out int deaths))
            {
                // integrity check, dont check hero stats or add any stats if everything is zero
                if (eliminations == 0 & objectiveKills == 0 & deaths == 0 & damage == 0 & healing == 0)
                {
                    return;
                }
                int[] heroStats = { };

                for (int i = 0; i < Constants.HERO_LIST.Length; i++)
                {
                    if (Constants.HERO_LIST[i].name.Equals(AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].name))
                    {
                        heroStats = ReadHeroStats(frame, Constants.HERO_LIST[i].statSettings);
                        break;
                    }
                }
                AppData.gameData.stats.Add(new Stat((int)AppData.gameData.gameTimer.Elapsed.TotalSeconds, eliminations, damage, objectiveKills, healing, deaths, heroStats));
                AppData.statsTimer.Restart();
                Functions.DebugMessage($"Hero stats recorded after {(int)Math.Floor(AppData.gameData.gameTimer.Elapsed.TotalSeconds)} seconds");
            }
        }
Esempio n. 13
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        internal static void ReadRoleRatings(Bitmap frame)
        {
            Rectangle tankRect          = Rectangles.TankCheck;
            Rectangle damageRect        = Rectangles.DamageCheck;
            Rectangle supportRect       = Rectangles.SupportCheck;
            Rectangle tankRatingRect    = Rectangles.TankRating;
            Rectangle damageRatingRect  = Rectangles.DamageRating;
            Rectangle supportRatingRect = Rectangles.SupportRating;
            bool      tankCheck         = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, tankRect), 255, 255, 255);
            bool      damageCheck       = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, damageRect), 255, 255, 255);
            bool      supportCheck      = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, supportRect), 255, 255, 255);
            int       tankRating        = 0;
            int       damageRating      = 0;
            int       supportRating     = 0;
            string    debugString       = "";

            if (!tankCheck && !damageCheck && !supportCheck)
            {
                tankRect.X          -= 226;
                damageRect.X        -= 226;
                supportRect.X       -= 226;
                tankRatingRect.X    -= 226;
                damageRatingRect.X  -= 226;
                supportRatingRect.X -= 226;

                tankCheck    = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, tankRect), 255, 255, 255);
                damageCheck  = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, damageRect), 255, 255, 255);
                supportCheck = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, supportRect), 255, 255, 255);
            }
            if (tankCheck)
            {
                string tankRatingText = BitmapFunctions.ProcessFrame(frame, tankRatingRect, true, 110, NetworkEnum.Ratings, true);

                if (tankRatingText.Length > 4)
                {
                    tankRatingText = tankRatingText.Substring(tankRatingText.Length - 4);
                }
                else if (tankRatingText.Length < 4)
                {
                    tankCheck = false;
                }
                if (tankCheck && int.TryParse(tankRatingText, out tankRating))
                {
                    debugString += $" Tank: {tankRatingText}";
                }
            }
            if (damageCheck)
            {
                string damageRatingText = BitmapFunctions.ProcessFrame(frame, damageRatingRect, true, 110, NetworkEnum.Ratings, true);

                if (damageRatingText.Length > 4)
                {
                    damageRatingText = damageRatingText.Substring(damageRatingText.Length - 4);
                }
                else if (damageRatingText.Length < 4)
                {
                    damageCheck = false;
                }
                if (damageCheck && int.TryParse(damageRatingText, out damageRating))
                {
                    debugString += $" Damage: {damageRatingText}";
                }
            }
            if (supportCheck)
            {
                string supportRatingText = BitmapFunctions.ProcessFrame(frame, supportRatingRect, true, 110, NetworkEnum.Ratings, true);

                if (supportRatingText.Length > 4)
                {
                    supportRatingText = supportRatingText.Substring(supportRatingText.Length - 4);
                }
                else if (supportRatingText.Length < 4)
                {
                    supportCheck = false;
                }
                if (supportCheck && int.TryParse(supportRatingText, out supportRating))
                {
                    debugString += $" Support: {supportRatingText}";
                }
            }

            if ((tankCheck || damageCheck || supportCheck) &&
                (tankCheck && AppData.gameData.currentRatings.tank != tankRating ||
                 damageCheck && AppData.gameData.currentRatings.damage != damageRating ||
                 supportCheck && AppData.gameData.currentRatings.support != supportRating ||
                 AppData.gameData.state >= State.Record))
            {
                if (tankCheck)
                {
                    AppData.gameData.currentRatings.tank = tankRating;
                    if (AppData.settings.outputToTextFiles)
                    {
                        try
                        {
                            File.WriteAllText("tank.txt", tankRating.ToString());
                            Functions.DebugMessage($"Updated tank.txt with '{tankRating}'");
                        }
                        catch (Exception e) { Functions.DebugMessage($"Failed to update tank.txt : {e.Message}"); }
                    }
                }
                if (damageCheck)
                {
                    AppData.gameData.currentRatings.damage = damageRating;
                    if (AppData.settings.outputToTextFiles)
                    {
                        try
                        {
                            File.WriteAllText("damage.txt", damageRating.ToString());
                            Functions.DebugMessage($"Updated damage.txt with '{damageRating}'");
                        }
                        catch (Exception e) { Functions.DebugMessage($"Failed to update damage.txt : {e.Message}"); }
                    }
                }
                if (supportCheck)
                {
                    AppData.gameData.currentRatings.support = supportRating;
                    if (AppData.settings.outputToTextFiles)
                    {
                        try
                        {
                            File.WriteAllText("support.txt", supportRating.ToString());
                            Functions.DebugMessage($"Updated support.txt with '{supportRating}'");
                        }
                        catch (Exception e) { Functions.DebugMessage($"Failed to update support.txt : {e.Message}"); }
                    }
                }
                AppData.successSound.Play();
                Functions.DebugMessage($"Recognized rating:{debugString}");

                if (AppData.gameData.state >= State.Record)
                {
                    AppData.gameData.timer.Stop();
                    Server.CheckGameUpload();
                    AppData.gameData = new GameData(AppData.gameData.currentRatings);
                }
                else
                {
                    ScreenCaptureHandler.trayMenu.ChangeTray("Ready to record, enter a competitive game to begin", Resources.Icon_Active);
                }
            }
        }
Esempio n. 14
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 internal static bool IsOnCompetitiveScreen(Bitmap frame)
 {
     return(Functions.CompareStrings(BitmapFunctions.ProcessFrame(frame, Rectangles.CompetitiveScreen, false, 110, NetworkEnum.Maps, false), "COMPETITIVEPLAY") >= 80);
 }
Esempio n. 15
0
        internal static void ScreenCapture()
        {
            AppData.statsTimer.Restart();
            try
            {
                desktopDuplicator = new DesktopDuplicator(0);
            }
            catch (Exception e)
            {
                Functions.DebugMessage("Could not initialize desktopDuplication API - shutting down:" + e);
                Environment.Exit(0);
            }
            while (true)
            {
                if (!captureScreen)
                {
                    Thread.Sleep(1000);
                    continue;
                }
                if (!AppData.overwatchRunning && !debug)
                {
                    if (Functions.IsProcessOpen("Overwatch"))
                    {
                        if (AppData.gameData.currentRatings.AverageRating() > 0)
                        {
                            trayMenu.ChangeTray("Ready to record, enter a competitive game to begin", Resources.Icon_Active);
                        }
                        else
                        {
                            trayMenu.ChangeTray("Visit play menu to update your skill rating", Resources.Icon_Wait);
                        }
                        AppData.overwatchRunning = true;
                    }
                    else
                    {
                        Server.AutoUpdater();
                    }
                }
                else
                {
                    if (!Functions.IsProcessOpen("Overwatch") && !debug)
                    {
                        trayMenu.ChangeTray("Waiting for Overwatch, idle...", Resources.Icon);
                        AppData.overwatchRunning = false;
                        if (AppData.gameData.state == State.RoundComplete ||
                            AppData.gameData.state == State.Record ||
                            AppData.gameData.state == State.Finished ||
                            AppData.gameData.state == State.Upload
                            )
                        {
                            Server.CheckGameUpload();
                            AppData.gameData = new GameData(AppData.gameData.currentRatings);
                        }
                    }
                }
                if ((!AppData.overwatchRunning || AppData.gameData.state == State.Record && !Functions.ActiveWindowTitle().Equals("Overwatch")) && !debug)
                {
                    Thread.Sleep(1000);
                    continue;
                }
                else
                {
                    Thread.Sleep(AppData.loopDelay);
                }
                DesktopFrame frame;

                try
                {
                    frame = desktopDuplicator.GetLatestFrame();
                }
                catch
                {
                    desktopDuplicator.Reinitialize();
                    continue;
                }
                if (frame != null)
                {
                    try
                    {
                        if (AppData.gameData.state != State.Ingame)
                        {
                            if (GameMethods.IsOnCompetitiveScreen(frame.DesktopImage) || true)
                            {
                                if (AppData.ratingsTimer.ElapsedMilliseconds >= 500)
                                {
                                    GameMethods.ReadRoleRatings(frame.DesktopImage);
                                }
                                else
                                {
                                    AppData.ratingsTimer.Start();
                                }
                            }
                            else
                            {
                                AppData.ratingsTimer.Reset();
                            }
                        }
                        if (AppData.gameData.state == State.Idle || AppData.gameData.state == State.Finished || AppData.gameData.state == State.Upload)
                        {
                            GameMethods.ReadCompetitiveGameEntered(frame.DesktopImage);
                        }
                        if (AppData.gameData.state == State.Ingame)
                        {
                            if (AppData.infoTimer.ElapsedMilliseconds > 5000)
                            {
                                AppData.gameData.timer.Reset();
                                AppData.infoTimer.Reset();
                                AppData.gameData.state = State.Idle;
                                Functions.DebugMessage("Failed to find game");
                            }
                            else if (AppData.infoTimer.ElapsedMilliseconds > 1500 || !AppData.gameData.map.Equals(string.Empty))
                            {
                                if (AppData.gameData.map.Equals(string.Empty))
                                {
                                    GameMethods.ReadMap(frame.DesktopImage);
                                }
                                else
                                {
                                    GameMethods.ReadTeamsSkillRating(frame.DesktopImage);

                                    if (AppData.gameData.playerListImage == null)
                                    {
                                        try
                                        {
                                            frame = desktopDuplicator.GetLatestFrame();
                                            AppData.gameData.playerListImage = new Bitmap(BitmapFunctions.CropImage(frame.DesktopImage, Rectangles.PlayerListImage));
                                            GameMethods.ReadPlayerNamesAndRank(frame.DesktopImage);
                                        }
                                        catch { }
                                    }
                                    AppData.loopDelay      = 500;
                                    AppData.gameData.state = State.RoundComplete;
                                    AppData.gameData.timer.Start();
                                    AppData.ratingsTimer.Reset();
                                    AppData.statsTimer.Restart();
                                    AppData.infoTimer.Restart();
                                    trayMenu.ChangeTray("Recording... visit the main menu after the game", Resources.Icon_Record);
                                }
                            }
                        }
                        if (AppData.gameData.state == State.Record)
                        {
                            if (AppData.gameData.tabPressed && AppData.gameData.tabTimer.ElapsedMilliseconds > 250)
                            {
                                if (GameMethods.ReadHeroPlayed(frame.DesktopImage))
                                {
                                    GameMethods.ReadStats(frame.DesktopImage);
                                }
                            }
                            GameMethods.ReadRoundCompleted(frame.DesktopImage);
                            GameMethods.ReadMainMenu(frame.DesktopImage);
                            GameMethods.ReadFinalScore(frame.DesktopImage);
                        }
                        if (AppData.gameData.state == State.RoundComplete)
                        {
                            if (AppData.gameData.tabPressed && AppData.gameData.tabTimer.ElapsedMilliseconds > 250)
                            {
                                GameMethods.ReadHeroPlayed(frame.DesktopImage);
                            }
                            else if (GameMethods.ReadRoundStarted(frame.DesktopImage) || AppData.infoTimer.Elapsed.TotalSeconds > 80)
                            {
                                Functions.DebugMessage("Waiting for doors to open...");
                                AppData.infoTimer.Restart();
                                AppData.gameData.state = State.RoundStart;
                            }
                            GameMethods.ReadMainMenu(frame.DesktopImage);
                        }
                        if (AppData.gameData.state == State.RoundStart)
                        {
                            if (AppData.infoTimer.Elapsed.TotalSeconds >= 40 || AppData.infoTimer.Elapsed.TotalSeconds >= 30 && AppData.gameData.IsKoth())
                            {
                                AppData.gameData.gameTimer.Start();
                                AppData.gameData.heroTimer.Start();

                                if (AppData.gameData.heroesPlayed.Count > 0 && AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].time == 0)
                                {
                                    AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].startTime = (int)AppData.gameData.gameTimer.Elapsed.TotalSeconds;
                                }
                                AppData.gameData.state = State.Record;
                                int roundedSecs = AppData.gameData.gameTimer.Elapsed.TotalSeconds < 2000 ? (int)Math.Floor(AppData.gameData.gameTimer.Elapsed.TotalSeconds) : 0;
                                Functions.DebugMessage($"Round started after {roundedSecs} seconds, goodluck!");
                            }
                            else if (AppData.gameData.tabPressed && AppData.gameData.tabTimer.ElapsedMilliseconds > 250 /*Functions.GetAsyncKeyState(0x09) < 0*/)
                            {
                                GameMethods.ReadHeroPlayed(frame.DesktopImage);
                            }
                        }
                        if (AppData.gameData.state == State.Finished && AppData.infoTimer.ElapsedMilliseconds >= 500)
                        {
                            GameMethods.ReadGameScore(frame.DesktopImage);
                        }
                    }
                    catch (Exception e)
                    {
                        Functions.DebugMessage("Main Exception: " + e);
                        Thread.Sleep(500);
                    }
                }
            }
        }