Esempio n. 1
0
        internal static void ReadRoleRatings(Bitmap frame)
        {
            Rectangle tankRect          = Rectangles.TankCheck;
            Rectangle damageRect        = Rectangles.DamageCheck;
            Rectangle supportRect       = Rectangles.SupportCheck;
            Rectangle tankRatingRect    = Rectangles.TankRating;
            Rectangle damageRatingRect  = Rectangles.DamageRating;
            Rectangle supportRatingRect = Rectangles.SupportRating;
            bool      tankCheck         = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, tankRect), 255, 255, 255);
            bool      damageCheck       = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, damageRect), 255, 255, 255);
            bool      supportCheck      = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, supportRect), 255, 255, 255);
            int       tankRating        = 0;
            int       damageRating      = 0;
            int       supportRating     = 0;
            string    debugString       = "";

            if (!tankCheck && !damageCheck && !supportCheck)
            {
                tankRect.X          -= 226;
                damageRect.X        -= 226;
                supportRect.X       -= 226;
                tankRatingRect.X    -= 226;
                damageRatingRect.X  -= 226;
                supportRatingRect.X -= 226;

                tankCheck    = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, tankRect), 255, 255, 255);
                damageCheck  = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, damageRect), 255, 255, 255);
                supportCheck = BitmapFunctions.BitmapIsCertainColor(BitmapFunctions.CropImage(frame, supportRect), 255, 255, 255);
            }
            if (tankCheck)
            {
                string tankRatingText = BitmapFunctions.ProcessFrame(frame, tankRatingRect, true, 110, NetworkEnum.Ratings, true);

                if (tankRatingText.Length > 4)
                {
                    tankRatingText = tankRatingText.Substring(tankRatingText.Length - 4);
                }
                else if (tankRatingText.Length < 4)
                {
                    tankCheck = false;
                }
                if (tankCheck && int.TryParse(tankRatingText, out tankRating))
                {
                    debugString += $" Tank: {tankRatingText}";
                }
            }
            if (damageCheck)
            {
                string damageRatingText = BitmapFunctions.ProcessFrame(frame, damageRatingRect, true, 110, NetworkEnum.Ratings, true);

                if (damageRatingText.Length > 4)
                {
                    damageRatingText = damageRatingText.Substring(damageRatingText.Length - 4);
                }
                else if (damageRatingText.Length < 4)
                {
                    damageCheck = false;
                }
                if (damageCheck && int.TryParse(damageRatingText, out damageRating))
                {
                    debugString += $" Damage: {damageRatingText}";
                }
            }
            if (supportCheck)
            {
                string supportRatingText = BitmapFunctions.ProcessFrame(frame, supportRatingRect, true, 110, NetworkEnum.Ratings, true);

                if (supportRatingText.Length > 4)
                {
                    supportRatingText = supportRatingText.Substring(supportRatingText.Length - 4);
                }
                else if (supportRatingText.Length < 4)
                {
                    supportCheck = false;
                }
                if (supportCheck && int.TryParse(supportRatingText, out supportRating))
                {
                    debugString += $" Support: {supportRatingText}";
                }
            }

            if ((tankCheck || damageCheck || supportCheck) &&
                (tankCheck && AppData.gameData.currentRatings.tank != tankRating ||
                 damageCheck && AppData.gameData.currentRatings.damage != damageRating ||
                 supportCheck && AppData.gameData.currentRatings.support != supportRating ||
                 AppData.gameData.state >= State.Record))
            {
                if (tankCheck)
                {
                    AppData.gameData.currentRatings.tank = tankRating;
                    if (AppData.settings.outputToTextFiles)
                    {
                        try
                        {
                            File.WriteAllText("tank.txt", tankRating.ToString());
                            Functions.DebugMessage($"Updated tank.txt with '{tankRating}'");
                        }
                        catch (Exception e) { Functions.DebugMessage($"Failed to update tank.txt : {e.Message}"); }
                    }
                }
                if (damageCheck)
                {
                    AppData.gameData.currentRatings.damage = damageRating;
                    if (AppData.settings.outputToTextFiles)
                    {
                        try
                        {
                            File.WriteAllText("damage.txt", damageRating.ToString());
                            Functions.DebugMessage($"Updated damage.txt with '{damageRating}'");
                        }
                        catch (Exception e) { Functions.DebugMessage($"Failed to update damage.txt : {e.Message}"); }
                    }
                }
                if (supportCheck)
                {
                    AppData.gameData.currentRatings.support = supportRating;
                    if (AppData.settings.outputToTextFiles)
                    {
                        try
                        {
                            File.WriteAllText("support.txt", supportRating.ToString());
                            Functions.DebugMessage($"Updated support.txt with '{supportRating}'");
                        }
                        catch (Exception e) { Functions.DebugMessage($"Failed to update support.txt : {e.Message}"); }
                    }
                }
                AppData.successSound.Play();
                Functions.DebugMessage($"Recognized rating:{debugString}");

                if (AppData.gameData.state >= State.Record)
                {
                    AppData.gameData.timer.Stop();
                    Server.CheckGameUpload();
                    AppData.gameData = new GameData(AppData.gameData.currentRatings);
                }
                else
                {
                    ScreenCaptureHandler.trayMenu.ChangeTray("Ready to record, enter a competitive game to begin", Resources.Icon_Active);
                }
            }
        }
Esempio n. 2
0
        internal static void ScreenCapture()
        {
            AppData.statsTimer.Restart();
            try
            {
                desktopDuplicator = new DesktopDuplicator(0);
            }
            catch (Exception e)
            {
                Functions.DebugMessage("Could not initialize desktopDuplication API - shutting down:" + e);
                Environment.Exit(0);
            }
            while (true)
            {
                if (!captureScreen)
                {
                    Thread.Sleep(1000);
                    continue;
                }
                if (!AppData.overwatchRunning && !debug)
                {
                    if (Functions.IsProcessOpen("Overwatch"))
                    {
                        if (AppData.gameData.currentRatings.AverageRating() > 0)
                        {
                            trayMenu.ChangeTray("Ready to record, enter a competitive game to begin", Resources.Icon_Active);
                        }
                        else
                        {
                            trayMenu.ChangeTray("Visit play menu to update your skill rating", Resources.Icon_Wait);
                        }
                        AppData.overwatchRunning = true;
                    }
                    else
                    {
                        Server.AutoUpdater();
                    }
                }
                else
                {
                    if (!Functions.IsProcessOpen("Overwatch") && !debug)
                    {
                        trayMenu.ChangeTray("Waiting for Overwatch, idle...", Resources.Icon);
                        AppData.overwatchRunning = false;
                        if (AppData.gameData.state == State.RoundComplete ||
                            AppData.gameData.state == State.Record ||
                            AppData.gameData.state == State.Finished ||
                            AppData.gameData.state == State.Upload
                            )
                        {
                            Server.CheckGameUpload();
                            AppData.gameData = new GameData(AppData.gameData.currentRatings);
                        }
                    }
                }
                if ((!AppData.overwatchRunning || AppData.gameData.state == State.Record && !Functions.ActiveWindowTitle().Equals("Overwatch")) && !debug)
                {
                    Thread.Sleep(1000);
                    continue;
                }
                else
                {
                    Thread.Sleep(AppData.loopDelay);
                }
                DesktopFrame frame;

                try
                {
                    frame = desktopDuplicator.GetLatestFrame();
                }
                catch
                {
                    desktopDuplicator.Reinitialize();
                    continue;
                }
                if (frame != null)
                {
                    try
                    {
                        if (AppData.gameData.state != State.Ingame)
                        {
                            if (GameMethods.IsOnCompetitiveScreen(frame.DesktopImage) || true)
                            {
                                if (AppData.ratingsTimer.ElapsedMilliseconds >= 500)
                                {
                                    GameMethods.ReadRoleRatings(frame.DesktopImage);
                                }
                                else
                                {
                                    AppData.ratingsTimer.Start();
                                }
                            }
                            else
                            {
                                AppData.ratingsTimer.Reset();
                            }
                        }
                        if (AppData.gameData.state == State.Idle || AppData.gameData.state == State.Finished || AppData.gameData.state == State.Upload)
                        {
                            GameMethods.ReadCompetitiveGameEntered(frame.DesktopImage);
                        }
                        if (AppData.gameData.state == State.Ingame)
                        {
                            if (AppData.infoTimer.ElapsedMilliseconds > 5000)
                            {
                                AppData.gameData.timer.Reset();
                                AppData.infoTimer.Reset();
                                AppData.gameData.state = State.Idle;
                                Functions.DebugMessage("Failed to find game");
                            }
                            else if (AppData.infoTimer.ElapsedMilliseconds > 1500 || !AppData.gameData.map.Equals(string.Empty))
                            {
                                if (AppData.gameData.map.Equals(string.Empty))
                                {
                                    GameMethods.ReadMap(frame.DesktopImage);
                                }
                                else
                                {
                                    GameMethods.ReadTeamsSkillRating(frame.DesktopImage);

                                    if (AppData.gameData.playerListImage == null)
                                    {
                                        try
                                        {
                                            frame = desktopDuplicator.GetLatestFrame();
                                            AppData.gameData.playerListImage = new Bitmap(BitmapFunctions.CropImage(frame.DesktopImage, Rectangles.PlayerListImage));
                                            GameMethods.ReadPlayerNamesAndRank(frame.DesktopImage);
                                        }
                                        catch { }
                                    }
                                    AppData.loopDelay      = 500;
                                    AppData.gameData.state = State.RoundComplete;
                                    AppData.gameData.timer.Start();
                                    AppData.ratingsTimer.Reset();
                                    AppData.statsTimer.Restart();
                                    AppData.infoTimer.Restart();
                                    trayMenu.ChangeTray("Recording... visit the main menu after the game", Resources.Icon_Record);
                                }
                            }
                        }
                        if (AppData.gameData.state == State.Record)
                        {
                            if (AppData.gameData.tabPressed && AppData.gameData.tabTimer.ElapsedMilliseconds > 250)
                            {
                                if (GameMethods.ReadHeroPlayed(frame.DesktopImage))
                                {
                                    GameMethods.ReadStats(frame.DesktopImage);
                                }
                            }
                            GameMethods.ReadRoundCompleted(frame.DesktopImage);
                            GameMethods.ReadMainMenu(frame.DesktopImage);
                            GameMethods.ReadFinalScore(frame.DesktopImage);
                        }
                        if (AppData.gameData.state == State.RoundComplete)
                        {
                            if (AppData.gameData.tabPressed && AppData.gameData.tabTimer.ElapsedMilliseconds > 250)
                            {
                                GameMethods.ReadHeroPlayed(frame.DesktopImage);
                            }
                            else if (GameMethods.ReadRoundStarted(frame.DesktopImage) || AppData.infoTimer.Elapsed.TotalSeconds > 80)
                            {
                                Functions.DebugMessage("Waiting for doors to open...");
                                AppData.infoTimer.Restart();
                                AppData.gameData.state = State.RoundStart;
                            }
                            GameMethods.ReadMainMenu(frame.DesktopImage);
                        }
                        if (AppData.gameData.state == State.RoundStart)
                        {
                            if (AppData.infoTimer.Elapsed.TotalSeconds >= 40 || AppData.infoTimer.Elapsed.TotalSeconds >= 30 && AppData.gameData.IsKoth())
                            {
                                AppData.gameData.gameTimer.Start();
                                AppData.gameData.heroTimer.Start();

                                if (AppData.gameData.heroesPlayed.Count > 0 && AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].time == 0)
                                {
                                    AppData.gameData.heroesPlayed[AppData.gameData.heroesPlayed.Count - 1].startTime = (int)AppData.gameData.gameTimer.Elapsed.TotalSeconds;
                                }
                                AppData.gameData.state = State.Record;
                                int roundedSecs = AppData.gameData.gameTimer.Elapsed.TotalSeconds < 2000 ? (int)Math.Floor(AppData.gameData.gameTimer.Elapsed.TotalSeconds) : 0;
                                Functions.DebugMessage($"Round started after {roundedSecs} seconds, goodluck!");
                            }
                            else if (AppData.gameData.tabPressed && AppData.gameData.tabTimer.ElapsedMilliseconds > 250 /*Functions.GetAsyncKeyState(0x09) < 0*/)
                            {
                                GameMethods.ReadHeroPlayed(frame.DesktopImage);
                            }
                        }
                        if (AppData.gameData.state == State.Finished && AppData.infoTimer.ElapsedMilliseconds >= 500)
                        {
                            GameMethods.ReadGameScore(frame.DesktopImage);
                        }
                    }
                    catch (Exception e)
                    {
                        Functions.DebugMessage("Main Exception: " + e);
                        Thread.Sleep(500);
                    }
                }
            }
        }