public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
        {
            if (!Sphere.get())
            {
                ShapeRenderer.DrawCube(WorldMatrix, camera, drawColor);
            }
            else
            {
                ShapeRenderer.DrawSphere(WorldMatrix, camera, drawColor);
            }

            base.Draw3D(camera, DrawTag);
        }
 public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
 {
     ShapeRenderer.DrawCube(WorldMatrix, camera, drawColor);
     base.Draw3D(camera, DrawTag);
 }