public override void Draw3D(Camera3D camera, GameObjectTag DrawTag) { if (!Sphere.get()) { ShapeRenderer.DrawCube(WorldMatrix, camera, drawColor); } else { ShapeRenderer.DrawSphere(WorldMatrix, camera, drawColor); } base.Draw3D(camera, DrawTag); }
public override void Draw3D(Camera3D camera, GameObjectTag DrawTag) { ShapeRenderer.DrawCube(WorldMatrix, camera, drawColor); base.Draw3D(camera, DrawTag); }