public override void Draw3D(Camera3D camera, GameObjectTag DrawTag)
        {
            if (LineCount < 1)
            {
                return;
            }


            int i = 0;
            LinkedListNode <GameObject> n = Nodes.Value.First;

            if (n != null)
            {
                while (n.Next != null)
                {
                    Path3DNode p = (Path3DNode)n.Value;
                    LineVerteces[i++].Position = p.GetPosition();
                    p = (Path3DNode)n.Next.Value;
                    LineVerteces[i++].Position = p.GetPosition();
                    n = n.Next;
                }
            }
            ShapeRenderer.Load();
            ShapeRenderer.ColorEffectHolder.SetFromCamera(camera);
            ShapeRenderer.ColorEffectHolder.SetWorld(Matrix.Identity);
            ShapeRenderer.ColorEffectHolder.Apply();
            ShapeRenderer.ColorEffectHolder.MyEffect.Parameters["ObjectColor"].SetValue(drawColor);
            Game1.graphics.GraphicsDevice.DrawUserIndexedPrimitives <VertexPositionColor>(
                PrimitiveType.LineList, LineVerteces, 0, LineCount * 2, LineIndicies, 0, LineCount);
            base.Draw3D(camera, DrawTag);
        }
 new private static void Load()
 {
     if (!Loaded)
     {
         ShapeRenderer.Load();
         Loaded           = true;
         SphereModel      = AssetManager.Load <Model>("Models/Deferred/Sphere");
         ShadowProjection = Matrix.CreatePerspectiveFieldOfView(90 * 3.14159265f / 180, 1, 0.1f, 2000) * Matrix.CreateScale(-1, 1, 1);
     }
 }
        public override void Create()
        {
            Delay  = new FloatValue("Delay", 60);
            Sphere = new BoolValue("Sphere");
            base.Create();

#if EDITOR
            if (ParentLevel.LevelForEditing)
            {
                AddTag(GameObjectTag._3DForward);
                ShapeRenderer.Load();
                ApplyScale(Vector3.One * 200, Vector3.Zero, false);
            }
#endif
        }
        public override void Create()
        {
            SetCollisionShape(new OrientedBoxShape());
            AddTag(GameObjectTag._3DSolid);

            base.Create();

#if EDITOR
            if (ParentLevel.LevelForEditing)
            {
                AddTag(GameObjectTag._3DForward);
                ShapeRenderer.Load();
                ApplyScale(Vector3.One * 200, Vector3.Zero, false);
            }
#endif
        }
Esempio n. 5
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        public override void Create()
        {
            MyEvent          = new EventValue("Event");
            TriggeringObject = new ObjectValue("Trigger Object", typeof(Basic3DObject));
            TriggeringType   = new TypeValue("Trigger Type", typeof(Basic3DObject));
            SetCollisionShape(new OrientedBoxShape());
            Used       = new BoolValue("Used");
            AllowReset = new BoolValue("Allow Reset");
            ResetDelay = new IntValue("Reset Delay", 1000);

            base.Create();
            AddTag(GameObjectTag.Update);

#if EDITOR
            if (ParentLevel.LevelForEditing)
            {
                AddTag(GameObjectTag._3DForward);
                ShapeRenderer.Load();
                ApplyScale(Vector3.One * 200, Vector3.Zero, false);
            }
#endif
        }