Esempio n. 1
0
        public override void DoEffect(Combat combat)
        {
            ActorMono target;

            if (isAtker)
            {
                target = combat.actor_atk;
            }
            else
            {
                // 防御方使用这张卡
                target = combat.actor_dfd;
            }

            switch (resume_what)
            {
            case "生命": target.ResumeHitPoint(resume_num); break;

            case "行动": target.ResumeActionPoint(resume_num); break;

            default: break;
            }
        }
Esempio n. 2
0
 public override void DoEffect(Combat combat)
 {
 }
Esempio n. 3
0
 public abstract void DoEffect(Combat combat);