public override void DoEffect(Combat combat) { ActorMono target; if (isAtker) { target = combat.actor_atk; } else { // 防御方使用这张卡 target = combat.actor_dfd; } switch (resume_what) { case "生命": target.ResumeHitPoint(resume_num); break; case "行动": target.ResumeActionPoint(resume_num); break; default: break; } }
public override void DoEffect(Combat combat) { }
public abstract void DoEffect(Combat combat);