bool IBuffable.ActiveBuffCondition(GameAction gameAction) => ThisCard.IsInPlay;
 /*****************************************************************************************/
 protected override void BeginGameAction(GameAction gameAction)
 {
 }
 bool IBuffable.ActiveBuffCondition(GameAction gameAction) => BuffActive;
Esempio n. 4
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 /*****************************************************************************************/
 protected override void EndGameAction(GameAction gameAction)
 {
     base.EndGameAction(gameAction);
     if (gameAction is RevealChaosTokenAction revealChaosToken && CheckBateIsBroken(revealChaosToken))
         new EffectAction(BreakingBate, BreakingBateAnimation).AddActionTo();
 }