예제 #1
0
 bool IBuffable.ActiveBuffCondition(GameAction gameAction) => ThisCard.IsInPlay;
예제 #2
0
 /*****************************************************************************************/
 protected override void BeginGameAction(GameAction gameAction)
 {
 }
예제 #3
0
 bool IBuffable.ActiveBuffCondition(GameAction gameAction) => BuffActive;
예제 #4
0
 /*****************************************************************************************/
 protected override void EndGameAction(GameAction gameAction)
 {
     base.EndGameAction(gameAction);
     if (gameAction is RevealChaosTokenAction revealChaosToken && CheckBateIsBroken(revealChaosToken))
         new EffectAction(BreakingBate, BreakingBateAnimation).AddActionTo();
 }