Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        enhance = CharacterInstance.Instance.GetEnhancements();

        canvas.gameObject.SetActive(false);
        fireEnhancements.gameObject.SetActive(false);
        waterEnhancements.gameObject.SetActive(false);
        earthEnhancements.gameObject.SetActive(false);
        lightningEnhancements.gameObject.SetActive(false);

        fireSlot1.gameObject.SetActive(false);
        fireSlot2.gameObject.SetActive(false);
        fireSlot3.gameObject.SetActive(false);
        fireSlot4.gameObject.SetActive(false);
        fireSlot5.gameObject.SetActive(false);

        waterSlot1.gameObject.SetActive(false);
        waterSlot2.gameObject.SetActive(false);
        waterSlot3.gameObject.SetActive(false);
        waterSlot4.gameObject.SetActive(false);
        waterSlot5.gameObject.SetActive(false);

        earthSlot1.gameObject.SetActive(false);
        earthSlot2.gameObject.SetActive(false);
        earthSlot3.gameObject.SetActive(false);
        earthSlot4.gameObject.SetActive(false);
        earthSlot5.gameObject.SetActive(false);

        lightningSlot1.gameObject.SetActive(false);
        lightningSlot2.gameObject.SetActive(false);
        lightningSlot3.gameObject.SetActive(false);
        lightningSlot4.gameObject.SetActive(false);
        lightningSlot5.gameObject.SetActive(false);
    }
Esempio n. 2
0
    //public static bool firstFire;

    // Use this for initialization
    void Start()
    {
        inventory = gameObject.GetComponent <CharacterInventory>();
        weapon    = gameObject.GetComponent <CharacterWeapon>();
        enhance   = gameObject.GetComponent <WeaponEnhancements>();

        inBattle           = false;
        startHealth        = 20.0f;
        health             = startHealth;
        lifeFragments      = 0;
        extraLives         = 0;
        positionOfInBattle = 30.0f;

        //firstFire = false;
    }