void Start() { timer = 0; audio = GetComponent<AudioSource>(); upperBody = new List<GameObject>(); lowerBody = new List<GameObject>(); upperBodyItems = new string[] { "blouse", "jacket", "shirt", "tank" }; lowerBodyItems = new string[] { "miniskirt", "shorts", "pants", "dress" }; for (int i = 0; i < 4; i++) { upperBody.Add(Resources.Load("Prefabs/" + upperBodyItems[i]) as GameObject); lowerBody.Add(Resources.Load("Prefabs/" + lowerBodyItems[i]) as GameObject); } //shooter ref shoot_ref = GameObject.Find("Fashion_Shooter_Gun").GetComponent<shooter>(); //inventory ref invent_ref = GameObject.Find("FashionPolice").GetComponent<InventorySpawnner>(); //movement ref move_ref = GameObject.Find("FashionPolice").GetComponent<movement>(); //inventroy changeref //= GameObject.Find("").GetComponent<InventoryChanger>(); score_track = GameObject.Find("FashionPolice").GetComponent<ScoreTracker>(); speechBubble = GameObject.FindGameObjectWithTag("SpeechBubble").GetComponentInChildren<Image>(); feedback1 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>(); feedback2 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>(); }
public async Task <IHttpActionResult> Putshooter(int id, shooter shooter) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != shooter.pkid) { return(BadRequest()); } db.Entry(shooter).State = EntityState.Modified; try { await db.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!shooterExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public async Task <ActionResult> DeleteConfirmed(int id) { shooter shooter = await db.shooters.FindAsync(id); db.shooters.Remove(shooter); await db.SaveChangesAsync(); return(RedirectToAction("Index")); }
public async Task <IHttpActionResult> Getshooter(int id) { shooter shooter = await db.shooters.FindAsync(id); if (shooter == null) { return(NotFound()); } return(Ok(shooter)); }
public async Task <ActionResult> Edit([Bind(Include = "pkid,msisdn,name,surname,bmember,pws")] shooter shooter) { if (ModelState.IsValid) { db.Entry(shooter).State = EntityState.Modified; await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(shooter)); }
public async Task <IHttpActionResult> Postshooter(shooter shooter) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.shooters.Add(shooter); await db.SaveChangesAsync(); return(CreatedAtRoute("DefaultApi", new { id = shooter.pkid }, shooter)); }
public async Task <ActionResult> Create([Bind(Include = "pkid,msisdn,name,surname,bmember,pws")] shooter shooter) { if (ModelState.IsValid) { db.shooters.Add(shooter); await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(shooter)); }
public async Task <IHttpActionResult> Deleteshooter(int id) { shooter shooter = await db.shooters.FindAsync(id); if (shooter == null) { return(NotFound()); } db.shooters.Remove(shooter); await db.SaveChangesAsync(); return(Ok(shooter)); }
// GET: shootersDetail/Delete/5 public async Task <ActionResult> Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } shooter shooter = await db.shooters.FindAsync(id); if (shooter == null) { return(HttpNotFound()); } return(View(shooter)); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); ControllerScript = Player.GetComponent <PlayerController> (); HealthScript = Player.GetComponent <playerHealth> (); if (GetComponent <shooter> () != null) { EnemyType = "shooter"; ShooterScript = GetComponent <shooter>(); } if (GetComponent <LeafController> () != null) { EnemyType = "Leaf"; } }
public void changeShootStyle(int style) { switch (style) { case 0: Shooter = shoot_ccw.Instance; break; case 1: Shooter = shoot_cross_ellipse.Instance; break; case 2: Shooter = shoot_cw.Instance; break; } Shooter.BulletPrefab = bulletPrefab; Shooter.ShotPoint = transform.position; }