Esempio n. 1
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 public RecallData(Positions positions)
 {
     Positions = positions;
     Recall = new Packet.S2C.Teleport.Struct(
         Positions.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0);
 }
Esempio n. 2
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 private Vector3 getpos(Positions enemy, float dist)
 {
     var line = enemy.Player.Position.Extend(enemy.predictedpos, dist);
     if (enemy.Player.Position.Distance(enemy.predictedpos) < dist &&
         ((enemy.LastSeen - enemy.RecallData.RecallStartTime) / 1000) < 1)
     {
         line = enemy.predictedpos;
     }
     return line;
 }
Esempio n. 3
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 private void kill(Positions positions, Vector3 pos)
 {
     if (R.IsReady() && pos.Distance(positions.Player.Position) < 1200 && pos.CountAlliesInRange(1800) < 1)
     {
         if (checkdmg(positions.Player) && UltTime(pos) < positions.RecallData.GetRecallTime() &&
             !isColliding(pos) && !CheckShieldTower(pos))
         {
             R.Cast(pos);
         }
     }
 }
Esempio n. 4
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 public RecallData(Positions positions)
 {
     Positions = positions;
     Recall    = new Packet.S2C.Teleport.Struct(
         Positions.Player.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0);
 }