Beispiel #1
0
    void Start()
    {
        timer = 0;
        audio = GetComponent<AudioSource>();
        upperBody = new List<GameObject>();
        lowerBody = new List<GameObject>();
        upperBodyItems = new string[] { "blouse", "jacket", "shirt", "tank" };
        lowerBodyItems = new string[] { "miniskirt", "shorts", "pants", "dress" };

        for (int i = 0; i < 4; i++)
        {
            upperBody.Add(Resources.Load("Prefabs/" + upperBodyItems[i]) as GameObject);
            lowerBody.Add(Resources.Load("Prefabs/" + lowerBodyItems[i]) as GameObject);
        }

        //shooter ref
        shoot_ref = GameObject.Find("Fashion_Shooter_Gun").GetComponent<shooter>();

        //inventory ref
        invent_ref = GameObject.Find("FashionPolice").GetComponent<InventorySpawnner>();

        //movement ref
        move_ref = GameObject.Find("FashionPolice").GetComponent<movement>();

        //inventroy changeref 
        //= GameObject.Find("").GetComponent<InventoryChanger>();

        score_track = GameObject.Find("FashionPolice").GetComponent<ScoreTracker>();
        speechBubble = GameObject.FindGameObjectWithTag("SpeechBubble").GetComponentInChildren<Image>();
        feedback1 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>();
        feedback2 = GameObject.Find("SpeechBubble").GetComponentInChildren<Text>();
    }
        public async Task <IHttpActionResult> Putshooter(int id, shooter shooter)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != shooter.pkid)
            {
                return(BadRequest());
            }

            db.Entry(shooter).State = EntityState.Modified;

            try
            {
                await db.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!shooterExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(StatusCode(HttpStatusCode.NoContent));
        }
Beispiel #3
0
        public async Task <ActionResult> DeleteConfirmed(int id)
        {
            shooter shooter = await db.shooters.FindAsync(id);

            db.shooters.Remove(shooter);
            await db.SaveChangesAsync();

            return(RedirectToAction("Index"));
        }
        public async Task <IHttpActionResult> Getshooter(int id)
        {
            shooter shooter = await db.shooters.FindAsync(id);

            if (shooter == null)
            {
                return(NotFound());
            }

            return(Ok(shooter));
        }
Beispiel #5
0
        public async Task <ActionResult> Edit([Bind(Include = "pkid,msisdn,name,surname,bmember,pws")] shooter shooter)
        {
            if (ModelState.IsValid)
            {
                db.Entry(shooter).State = EntityState.Modified;
                await db.SaveChangesAsync();

                return(RedirectToAction("Index"));
            }
            return(View(shooter));
        }
        public async Task <IHttpActionResult> Postshooter(shooter shooter)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            db.shooters.Add(shooter);
            await db.SaveChangesAsync();

            return(CreatedAtRoute("DefaultApi", new { id = shooter.pkid }, shooter));
        }
Beispiel #7
0
        public async Task <ActionResult> Create([Bind(Include = "pkid,msisdn,name,surname,bmember,pws")] shooter shooter)
        {
            if (ModelState.IsValid)
            {
                db.shooters.Add(shooter);
                await db.SaveChangesAsync();

                return(RedirectToAction("Index"));
            }

            return(View(shooter));
        }
        public async Task <IHttpActionResult> Deleteshooter(int id)
        {
            shooter shooter = await db.shooters.FindAsync(id);

            if (shooter == null)
            {
                return(NotFound());
            }

            db.shooters.Remove(shooter);
            await db.SaveChangesAsync();

            return(Ok(shooter));
        }
Beispiel #9
0
        // GET: shootersDetail/Delete/5
        public async Task <ActionResult> Delete(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            shooter shooter = await db.shooters.FindAsync(id);

            if (shooter == null)
            {
                return(HttpNotFound());
            }
            return(View(shooter));
        }
Beispiel #10
0
 // Use this for initialization
 void Start()
 {
     Player           = GameObject.Find("Player");
     ControllerScript = Player.GetComponent <PlayerController> ();
     HealthScript     = Player.GetComponent <playerHealth> ();
     if (GetComponent <shooter> () != null)
     {
         EnemyType     = "shooter";
         ShooterScript = GetComponent <shooter>();
     }
     if (GetComponent <LeafController> () != null)
     {
         EnemyType = "Leaf";
     }
 }
Beispiel #11
0
    public void changeShootStyle(int style)
    {
        switch (style)
        {
        case 0:
            Shooter = shoot_ccw.Instance;
            break;

        case 1:
            Shooter = shoot_cross_ellipse.Instance;
            break;

        case 2:
            Shooter = shoot_cw.Instance;
            break;
        }
        Shooter.BulletPrefab = bulletPrefab;
        Shooter.ShotPoint    = transform.position;
    }