public void refillIPAddress() { saveIP.setData(TempIP); saveIP.SaveFileIP(); sc_SceneLoadManager sc_temp = gameObject.AddComponent <sc_SceneLoadManager>(); sc_temp.LoadScene(SceneManager.GetActiveScene().name); }
private void gogoIP(string tx) { if (checkGogoIP(tx)) { lable.text = getGogoIP(tx); backCam.Stop(); saveIP.setData(lable.text); saveIP.SaveFileIP(); LoadScene("021_TryConnect"); } }