Esempio n. 1
0
    public void autoLoad()
    {
        if (saveIP == null)
        {
            saveIP = gameObject.AddComponent <sc_SaveIPAddress>();
        }

        if (!ComputerIP.Equals(saveIP.getLoadFIle()))
        {
            tempTextIP = saveIP.getLoadFIle();
            ReConnect();
        }
    }
    // Use this for initialization
    void Start()
    {
        label_IPAdress = obj_label_IPAddress.GetComponent <Text>();

        saveIP = GameObject.Find("EventSystem").AddComponent <sc_SaveIPAddress>();
        saveIP.LoadFileIP();

        label_IPAdress.text = saveIP.getData();

        gogo = GameObject.Find("GogoAPI").GetComponent <GogoAPI>();

        gogo.showDebug = true;

        lastUpdateTime = Time.time;

        canConnectedTime = Time.time;

        obj_panel_failed.SetActive(false);
        obj_panel_refillIPaddress.SetActive(false);
    }
Esempio n. 3
0
    private void Start()
    {
        if (saveIP == null)
        {
            saveIP = GameObject.Find("EventSystem").AddComponent <sc_SaveIPAddress>();
        }

        defualtBakground = background.texture;
        WebCamDevice[] devices = WebCamTexture.devices;

        if (devices.Length == 0)
        {
            Debug.Log("No cameara detected");
            camAvalible = false;
            return;
        }

        for (int i = 0; i < devices.Length; i++)
        {
            bool checkFrontCam = false;
            checkFrontCam = (Application.isEditor) ? devices[i].isFrontFacing : !devices[i].isFrontFacing;
            if (checkFrontCam)
            {
                backCam = new WebCamTexture(devices[i].name, Screen.width, Screen.height);
            }
        }

        if (backCam == null)
        {
            Debug.Log("Unable to find back Camemra");
            return;
        }

        backCam.Play();
        background.texture = backCam;
        camAvalible        = true;
    }