protected override void OnLoad(EventArgs e) { GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f); GL.Enable(EnableCap.DepthTest); tech = new techo(); paredd = new pared(); puert = new puerta(); base.OnLoad(e); }
public void Entrar(puerta puerta) { SceneManager.LoadScene(puerta.getEscena()); }
public house(puerta puerta, double area) { this.puerta = puerta; this.area = area; }