protected override void OnLoad(EventArgs e)
        {
            GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);


            GL.Enable(EnableCap.DepthTest);

            tech   = new techo();
            paredd = new pared();
            puert  = new puerta();

            base.OnLoad(e);
        }
 public void Entrar(puerta puerta)
 {
     SceneManager.LoadScene(puerta.getEscena());
 }
Exemple #3
0
 public house(puerta puerta, double area)
 {
     this.puerta = puerta;
     this.area   = area;
 }