protected override void OnRenderFrame(FrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); tech.meterWidthHeight(Width, Height); paredd.meterWidthHeight(Width, Height); puert.meterWidthHeight(Width, Height); puert.setterMatrix4(); paredd.setterMatrix4(); tech.setterMatrix4(); puert.dibujar(); paredd.dibujar(); tech.dibujar(); Context.SwapBuffers(); base.OnRenderFrame(e); }