Esempio n. 1
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        public uint getActors(physx.PxActorPtr *userBuffer, uint bufferSize)
        {
            physx.PxAggregatePtr pvk_in_this       = this;
            physx.PxActorPtr *   pvk_in_userBuffer = userBuffer;
            uint pvk_in_bufferSize = bufferSize;

            return(uint_const_PxAggregatePtr_getActorsPtr_PxActorPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize));
        }
Esempio n. 2
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 internal static extern void void_PxScenePtr_removeActorsPtr_PxActorPtr_uint_bool_(physx.PxScenePtr pvk_this, physx.PxActorPtr *pvk_actors, uint pvk_nbActors, bool pvk_wakeOnLostTouch);
Esempio n. 3
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 internal static extern uint uint_const_PxScenePtr_getActorsPtr_PxActorTypeFlagsPtr_PxActorPtr_uint_(physx.PxScenePtr pvk_this, physx.PxActorTypeFlagsPtr pvk_types, physx.PxActorPtr *pvk_userBuffer, uint pvk_bufferSize);
Esempio n. 4
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 internal static extern void void_PxScenePtr_addActorsPtr_PxActorPtr_uint_(physx.PxScenePtr pvk_this, physx.PxActorPtr *pvk_actors, uint pvk_nbActors);
 internal static extern uint uint_const_PxAggregatePtr_getActorsPtr_PxActorPtr_uint_(physx.PxAggregatePtr pvk_this, physx.PxActorPtr *pvk_userBuffer, uint pvk_bufferSize);