public uint getActors(physx.PxActorPtr *userBuffer, uint bufferSize) { physx.PxAggregatePtr pvk_in_this = this; physx.PxActorPtr * pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; return(uint_const_PxAggregatePtr_getActorsPtr_PxActorPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize)); }
internal static extern void void_PxScenePtr_removeActorsPtr_PxActorPtr_uint_bool_(physx.PxScenePtr pvk_this, physx.PxActorPtr *pvk_actors, uint pvk_nbActors, bool pvk_wakeOnLostTouch);
internal static extern uint uint_const_PxScenePtr_getActorsPtr_PxActorTypeFlagsPtr_PxActorPtr_uint_(physx.PxScenePtr pvk_this, physx.PxActorTypeFlagsPtr pvk_types, physx.PxActorPtr *pvk_userBuffer, uint pvk_bufferSize);
internal static extern void void_PxScenePtr_addActorsPtr_PxActorPtr_uint_(physx.PxScenePtr pvk_this, physx.PxActorPtr *pvk_actors, uint pvk_nbActors);
internal static extern uint uint_const_PxAggregatePtr_getActorsPtr_PxActorPtr_uint_(physx.PxAggregatePtr pvk_this, physx.PxActorPtr *pvk_userBuffer, uint pvk_bufferSize);