void OnTriggerEnter(Collider other) { if (other.tag == "Boundary") { return; } Instantiate(explosion, transform.position, transform.rotation); if (other.tag == "Player") { if (currentLives == 0) { ; } { Instantiate(playerExplosion, other.transform.position, other.transform.rotation); GameController.GameOver(); } GameController.RemoveLife(); currentLives -= 1; /*if( currentLives == 0 ) * { * //Destroy (other.gameObject); * GameController.GameOver(); * }*/ } GameController.AddScore(scoreValue); Destroy(other.gameObject); Destroy(gameObject); }