public void AssignNumber(Button gameobject) { gC.Mark(gameobject.name, turn); int newTurn = 0; if (turn == 1) { gameobject.GetComponentInChildren <Image>().sprite = circle; newTurn = 2; } else { gameobject.GetComponentInChildren <Image>().sprite = cross; newTurn = 1; } test.toggle(turn); gameobject.interactable = false; count++; if (count > 4) { gC.Check(turn); } turn = newTurn; }