// Use this for initialization void Start() { weaponSlot = WeaponButton.GetComponent <SelectWeaponSlot>(); Player.WeaponChanged += new global::Player.WeaponChangedEventHandler(Player_WeaponChanged); robotPanel = transform.parent.GetComponent <RobotPanel>(); panel = this.GetComponent <dfPanel>(); colorTween = this.GetComponent <dfTweenColor32>(); Initialize(); }