// Use this for initialization
    void Start()
    {
        weaponSlot            = WeaponButton.GetComponent <SelectWeaponSlot>();
        Player.WeaponChanged += new global::Player.WeaponChangedEventHandler(Player_WeaponChanged);
        robotPanel            = transform.parent.GetComponent <RobotPanel>();
        panel      = this.GetComponent <dfPanel>();
        colorTween = this.GetComponent <dfTweenColor32>();

        Initialize();
    }