void Awake() { if (masteraudio_control == null) { masteraudio_control = this; } else if (masteraudio_control != this) { Destroy(gameObject); } DontDestroyOnLoad(masteraudio_control); foreach (sonido s in sonidos) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.volume = s.volumen; s.source.pitch = s.pitch; s.source.loop = s.loop; s.source.spatialBlend = s.spatBlend; if (s.spatBlend == 1) { s.source.rolloffMode = AudioRolloffMode.Linear; } s.source.maxDistance = s.max_distance; } //////////////// int musica_int = PlayerPrefs.GetInt("musica", 1); if (musica_int == 1) { estadomusica = true; } else { if (musica_int == 0) { estadomusica = false; } } int sonido_int = PlayerPrefs.GetInt("sonido", 1); if (sonido_int == 1) { estadosonido = true; } else { if (sonido_int == 0) { estadosonido = false; } } }
////////START/////// void Start() { audiocontroller_aux = FindObjectOfType <audiocontroller>(); adlocal = GetComponent <Adcaller>(); cambiador_fades = FindObjectOfType <changer_fades>(); //Componenetes Iniciales del juego puntos_encript = gameObject.AddComponent(typeof(puntitoscrip)) as puntitoscrip; vidas_encript = gameObject.AddComponent(typeof(vidasscrip)) as vidasscrip; StartCoroutine(Menu()); }
void Start() { audiocontroller_aux = FindObjectOfType <audiocontroller>(); if (sonido_reproducir != null && audiocontroller_aux != null) { audiocontroller_aux.reproducir(sonido_reproducir); } else { Debug.Log("Es nulo sonido para portal"); } }
void Start() { gamecontroller_aux = FindObjectOfType <GameController>(); audiocontroller_aux = FindObjectOfType <audiocontroller>(); fade_aux = FindObjectOfType <changer_fades>(); }
void Start() { audiocontroller_aux = FindObjectOfType <audiocontroller>(); }
void Start() { gamecontroller_aux = FindObjectOfType <GameController>(); audiocontroller_aux = FindObjectOfType <audiocontroller>(); }
// Start is called before the first frame update void Start() { audiocontroller_aux = FindObjectOfType <audiocontroller>(); control_uno = true; }