// link the instance to a real YoctoAPI object
        internal override void linkToHardware(string hwdName)
        {
            YAudioIn hwd = YAudioIn.FindAudioIn(hwdName);

            // first redo base_init to update all _func pointers
            base_init(hwd, hwdName);
            // then setup Yocto-API pointers and callbacks
            init(hwd);
        }
 // perform the 2nd stage setup that requires YoctoAPI object
 protected void init(YAudioIn hwd)
 {
     if (hwd == null)
     {
         return;
     }
     base.init(hwd);
     InternalStuff.log("registering AudioIn callback");
     _func.registerValueCallback(valueChangeCallback);
 }
    /**
     * <summary>
     *   Retrieves an audio input for a given identifier.
     * <para>
     *   The identifier can be specified using several formats:
     * </para>
     * <para>
     * </para>
     * <para>
     *   - FunctionLogicalName
     * </para>
     * <para>
     *   - ModuleSerialNumber.FunctionIdentifier
     * </para>
     * <para>
     *   - ModuleSerialNumber.FunctionLogicalName
     * </para>
     * <para>
     *   - ModuleLogicalName.FunctionIdentifier
     * </para>
     * <para>
     *   - ModuleLogicalName.FunctionLogicalName
     * </para>
     * <para>
     * </para>
     * <para>
     *   This function does not require that the audio input is online at the time
     *   it is invoked. The returned object is nevertheless valid.
     *   Use the method <c>YAudioIn.isOnline()</c> to test if the audio input is
     *   indeed online at a given time. In case of ambiguity when looking for
     *   an audio input by logical name, no error is notified: the first instance
     *   found is returned. The search is performed first by hardware name,
     *   then by logical name.
     * </para>
     * </summary>
     * <param name="func">
     *   a string that uniquely characterizes the audio input
     * </param>
     * <returns>
     *   a <c>YAudioIn</c> object allowing you to drive the audio input.
     * </returns>
     */
    public static YAudioIn FindAudioIn(string func)
    {
        YAudioIn obj;

        obj = (YAudioIn)YFunction._FindFromCache("AudioIn", func);
        if (obj == null)
        {
            obj = new YAudioIn(func);
            YFunction._AddToCache("AudioIn", func, obj);
        }
        return(obj);
    }
        public static YAudioInProxy FindAudioIn(string name)
        {
            // cases to handle:
            // name =""  no matching unknwn
            // name =""  unknown exists
            // name != "" no  matching unknown
            // name !="" unknown exists
            YAudioIn      func = null;
            YAudioInProxy res  = (YAudioInProxy)YFunctionProxy.FindSimilarUnknownFunction("YAudioInProxy");

            if (name == "")
            {
                if (res != null)
                {
                    return(res);
                }
                res = (YAudioInProxy)YFunctionProxy.FindSimilarKnownFunction("YAudioInProxy");
                if (res != null)
                {
                    return(res);
                }
                func = YAudioIn.FirstAudioIn();
                if (func != null)
                {
                    name = func.get_hardwareId();
                    if (func.get_userData() != null)
                    {
                        return((YAudioInProxy)func.get_userData());
                    }
                }
            }
            else
            {
                func = YAudioIn.FindAudioIn(name);
                if (func.get_userData() != null)
                {
                    return((YAudioInProxy)func.get_userData());
                }
            }
            if (res == null)
            {
                res = new YAudioInProxy(func, name);
            }
            if (func != null)
            {
                res.linkToHardware(name);
                if (func.isOnline())
                {
                    res.arrival();
                }
            }
            return(res);
        }
        /**
         * <summary>
         *   Enumerates all functions of type AudioIn available on the devices
         *   currently reachable by the library, and returns their unique hardware ID.
         * <para>
         *   Each of these IDs can be provided as argument to the method
         *   <c>YAudioIn.FindAudioIn</c> to obtain an object that can control the
         *   corresponding device.
         * </para>
         * </summary>
         * <returns>
         *   an array of strings, each string containing the unique hardwareId
         *   of a device function currently connected.
         * </returns>
         */
        public static new string[] GetSimilarFunctions()
        {
            List <string> res = new List <string>();
            YAudioIn      it  = YAudioIn.FirstAudioIn();

            while (it != null)
            {
                res.Add(it.get_hardwareId());
                it = it.nextAudioIn();
            }
            return(res.ToArray());
        }
 // perform the initial setup that may be done without a YoctoAPI object (hwd can be null)
 internal override void base_init(YFunction hwd, string instantiationName)
 {
     _func = (YAudioIn)hwd;
     base.base_init(hwd, instantiationName);
 }
        //--- (end of YAudioIn definitions)

        //--- (YAudioIn implementation)
        internal YAudioInProxy(YAudioIn hwd, string instantiationName) : base(hwd, instantiationName)
        {
            InternalStuff.log("AudioIn " + instantiationName + " instantiation");
            base_init(hwd, instantiationName);
        }
 /**
  * <summary>
  *   Retrieves an audio input for a given identifier.
  * <para>
  *   The identifier can be specified using several formats:
  * </para>
  * <para>
  * </para>
  * <para>
  *   - FunctionLogicalName
  * </para>
  * <para>
  *   - ModuleSerialNumber.FunctionIdentifier
  * </para>
  * <para>
  *   - ModuleSerialNumber.FunctionLogicalName
  * </para>
  * <para>
  *   - ModuleLogicalName.FunctionIdentifier
  * </para>
  * <para>
  *   - ModuleLogicalName.FunctionLogicalName
  * </para>
  * <para>
  * </para>
  * <para>
  *   This function does not require that the audio input is online at the time
  *   it is invoked. The returned object is nevertheless valid.
  *   Use the method <c>YAudioIn.isOnline()</c> to test if the audio input is
  *   indeed online at a given time. In case of ambiguity when looking for
  *   an audio input by logical name, no error is notified: the first instance
  *   found is returned. The search is performed first by hardware name,
  *   then by logical name.
  * </para>
  * </summary>
  * <param name="func">
  *   a string that uniquely characterizes the audio input
  * </param>
  * <returns>
  *   a <c>YAudioIn</c> object allowing you to drive the audio input.
  * </returns>
  */
 public static YAudioIn FindAudioIn(string func)
 {
     YAudioIn obj;
     obj = (YAudioIn) YFunction._FindFromCache("AudioIn", func);
     if (obj == null) {
         obj = new YAudioIn(func);
         YFunction._AddToCache("AudioIn", func, obj);
     }
     return obj;
 }