// link the instance to a real YoctoAPI object internal override void linkToHardware(string hwdName) { YAudioIn hwd = YAudioIn.FindAudioIn(hwdName); // first redo base_init to update all _func pointers base_init(hwd, hwdName); // then setup Yocto-API pointers and callbacks init(hwd); }
// perform the 2nd stage setup that requires YoctoAPI object protected void init(YAudioIn hwd) { if (hwd == null) { return; } base.init(hwd); InternalStuff.log("registering AudioIn callback"); _func.registerValueCallback(valueChangeCallback); }
/** * <summary> * Retrieves an audio input for a given identifier. * <para> * The identifier can be specified using several formats: * </para> * <para> * </para> * <para> * - FunctionLogicalName * </para> * <para> * - ModuleSerialNumber.FunctionIdentifier * </para> * <para> * - ModuleSerialNumber.FunctionLogicalName * </para> * <para> * - ModuleLogicalName.FunctionIdentifier * </para> * <para> * - ModuleLogicalName.FunctionLogicalName * </para> * <para> * </para> * <para> * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method <c>YAudioIn.isOnline()</c> to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * </para> * </summary> * <param name="func"> * a string that uniquely characterizes the audio input * </param> * <returns> * a <c>YAudioIn</c> object allowing you to drive the audio input. * </returns> */ public static YAudioIn FindAudioIn(string func) { YAudioIn obj; obj = (YAudioIn)YFunction._FindFromCache("AudioIn", func); if (obj == null) { obj = new YAudioIn(func); YFunction._AddToCache("AudioIn", func, obj); } return(obj); }
public static YAudioInProxy FindAudioIn(string name) { // cases to handle: // name ="" no matching unknwn // name ="" unknown exists // name != "" no matching unknown // name !="" unknown exists YAudioIn func = null; YAudioInProxy res = (YAudioInProxy)YFunctionProxy.FindSimilarUnknownFunction("YAudioInProxy"); if (name == "") { if (res != null) { return(res); } res = (YAudioInProxy)YFunctionProxy.FindSimilarKnownFunction("YAudioInProxy"); if (res != null) { return(res); } func = YAudioIn.FirstAudioIn(); if (func != null) { name = func.get_hardwareId(); if (func.get_userData() != null) { return((YAudioInProxy)func.get_userData()); } } } else { func = YAudioIn.FindAudioIn(name); if (func.get_userData() != null) { return((YAudioInProxy)func.get_userData()); } } if (res == null) { res = new YAudioInProxy(func, name); } if (func != null) { res.linkToHardware(name); if (func.isOnline()) { res.arrival(); } } return(res); }
/** * <summary> * Enumerates all functions of type AudioIn available on the devices * currently reachable by the library, and returns their unique hardware ID. * <para> * Each of these IDs can be provided as argument to the method * <c>YAudioIn.FindAudioIn</c> to obtain an object that can control the * corresponding device. * </para> * </summary> * <returns> * an array of strings, each string containing the unique hardwareId * of a device function currently connected. * </returns> */ public static new string[] GetSimilarFunctions() { List <string> res = new List <string>(); YAudioIn it = YAudioIn.FirstAudioIn(); while (it != null) { res.Add(it.get_hardwareId()); it = it.nextAudioIn(); } return(res.ToArray()); }
// perform the initial setup that may be done without a YoctoAPI object (hwd can be null) internal override void base_init(YFunction hwd, string instantiationName) { _func = (YAudioIn)hwd; base.base_init(hwd, instantiationName); }
//--- (end of YAudioIn definitions) //--- (YAudioIn implementation) internal YAudioInProxy(YAudioIn hwd, string instantiationName) : base(hwd, instantiationName) { InternalStuff.log("AudioIn " + instantiationName + " instantiation"); base_init(hwd, instantiationName); }
/** * <summary> * Retrieves an audio input for a given identifier. * <para> * The identifier can be specified using several formats: * </para> * <para> * </para> * <para> * - FunctionLogicalName * </para> * <para> * - ModuleSerialNumber.FunctionIdentifier * </para> * <para> * - ModuleSerialNumber.FunctionLogicalName * </para> * <para> * - ModuleLogicalName.FunctionIdentifier * </para> * <para> * - ModuleLogicalName.FunctionLogicalName * </para> * <para> * </para> * <para> * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method <c>YAudioIn.isOnline()</c> to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * </para> * </summary> * <param name="func"> * a string that uniquely characterizes the audio input * </param> * <returns> * a <c>YAudioIn</c> object allowing you to drive the audio input. * </returns> */ public static YAudioIn FindAudioIn(string func) { YAudioIn obj; obj = (YAudioIn) YFunction._FindFromCache("AudioIn", func); if (obj == null) { obj = new YAudioIn(func); YFunction._AddToCache("AudioIn", func, obj); } return obj; }