Esempio n. 1
0
        private static void HandleClose()
        {
            if (shutDown)
            {
                return;
            }

            if (hasConnected)
            {
                notifier.Notify(NotificationType.Warning, "Lost connection", "Attempting to reconnect...");
                hasConnected = false;
            }

            while (!shutDown)
            {
                SetupClient();
                try
                {
                    client.Open();
                    break;
                }
                catch
                {
                    Wait(10);
                }
            }
        }
Esempio n. 2
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 public ServerConnection(ServerManager manager)
 {
     this.manager = manager;
     SetupClient();
     try
     {
         client.Open();
     }
     catch (Exception ex)
     {
         log.Error("Can't connect.");
         AttemptReconnect();
     }
 }
Esempio n. 3
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        static void Main(string[] args)
        {
            Console.WriteLine("Hit enter to start connecting 4000 clients...");
            Console.ReadLine();

            var server = 0;

            for (var i = 0; i < 4000; i++, server++)
            {
                if (server > 3)
                {
                    server = 0;
                }

                var c = new XSocketClient("ws://127.0.0.1:" + servers[server], "http://localhost", "foo");
                c.Open();
                c.Controller("foo").On("m", () =>
                {
                    Interlocked.Increment(ref messagecounter);
                });
            }

            Task.Factory.StartNew(() =>
            {
                while (true)
                {
                    Console.WriteLine(messagecounter);
                    Thread.Sleep(10000);
                }
            });

            Console.WriteLine("All clients connected. Hit enter to quit...");
            Console.ReadLine();
        }
Esempio n. 4
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 private static void HandleClose()
 {
     if (hasConnected)
     {
         notifier.Notify(3, "Lost connection", "Attempting to reconnect...");
         //icon.DisplayBubble("Disconnected, attempting to reconnect...");
         hasConnected = false;
     }
     SetupClient();
     Thread.Sleep(5000);
     try
     {
         client.Open();
     }
     catch (Exception ex)
     {
         HandleClose();
     }
 }
        public async void Start()
        {
            await _client.Open();

            Debug.WriteLine("Connection Open");
            await _client.Bind("allStocks", OnAllStocks);

            await _client.Bind("tick", OnTick);

            Debug.WriteLine("Listening for ticks");
        }
Esempio n. 6
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        static void Main(string[] args)
        {
            //System.Threading.Thread.Sleep(3000);
            var c = new XSocketClient("ws://127.0.0.1:4502", "http://localhost", "generic");

            c.OnConnected += (sender, eventArgs) => Console.WriteLine("Connected");
            c.Controller("generic").OnOpen += (sender, connectArgs) => Console.WriteLine("Generic Open");

            c.Open();
            c.Controller("generic").Invoke("CallAllClients");
            c.Controller("generic").On("test", () => Console.WriteLine("Syntaxerror did it!!! "));
            Console.ReadLine();
        }
Esempio n. 7
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        static void Main(string[] args)
        {
            var conn = new XSocketClient("ws://localhost:4502", "http://localhost", "IoT");

            conn.Controller("IoT").OnOpen += (sender, connectArgs) => Console.WriteLine("IoT Controller Connected");

            conn.Open();

            //Set client type
            conn.Controller("IoT").SetEnum("ClientType", "Native");

            //Listen for messages from the Netduino
            conn.Controller("IoT").On <ChatMessage>("chatmessage", message => Console.WriteLine(message.Text));

            Console.WriteLine("Listening for messages from the Netduino, hit enter to quit");
            Console.ReadLine();
        }
Esempio n. 8
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        static void Main(string[] args)
        {
            //Connect to xsockets windows service (installed from https://chocolatey.org/packages/XSockets.Windows.Service/)
            var c = new XSocketClient("ws://127.0.0.1:4509/Generic", "http://*");

            AsyncContext.Run(async() =>
            {
                await c.Bind("foo", textArgs => Console.WriteLine("foo {0}", textArgs.data));
                c.OnOpen  += (sender, eventArgs) => Console.WriteLine("OPEN");
                c.OnClose += (sender, eventArgs) => Console.WriteLine("CLOSED");
                await c.Open();

                Console.ReadLine();

                await c.Send("Bar", "foo");

                Console.ReadLine();
            });
        }
Esempio n. 9
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        static void Main(string[] args)
        {
            using (var container = XSockets.Plugin.Framework.Composable.GetExport <IXSocketServerContainer>())
            {
                //Start a server
                container.Start();


                Console.WriteLine("Hit enter to start a client that will show Serilog.Sinks.XSockets");
                Console.ReadLine();

                //Start a client and hook up only to the log controller...
                var client = new XSocketClient("ws://localhost:4502", "http://localhost", "log");

                client.Open();

                client.Controller("log").On <LogEventWrapper>("logEvent", logEvent =>
                {
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine("Message: {0}", logEvent.RenderedMessage);
                    Console.ResetColor();
                });

                //Change the LogEventLevel the client listens to every 8 seconds
                Task.Factory.StartNew(() =>
                {
                    while (true)
                    {
                        var newLevel = ((LogEventLevel) new Random().Next(0, 5)).ToString();
                        client.Controller("log").SetEnum("LogEventLevel", newLevel);
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine("New LogEventLevel set to {0}", newLevel);
                        Console.ResetColor();
                        Thread.Sleep(8000);
                    }
                });

                Console.WriteLine("Hit enter to quit");
                Console.ReadLine();
            }
        }
        static void Main(string[] args)
        {
            var c = new XSocketClient("ws://127.0.0.1:4502", "http://localhost", "demo");

            c.Controller("demo").OnOpen += (sender, connectArgs) => Console.WriteLine("Demo OPEN");
            c.Controller("demo").On <MyModel>("addorupdated", model => Console.WriteLine("Updated " + model.Name));
            c.Controller("demo").On <MyModel>("removed", model => Console.WriteLine("Removed " + model.Name));
            c.Open();
            for (var i = 0; i < 10; i++)
            {
                var m = new MyModel()
                {
                    Id = Guid.NewGuid(), Name = "Person Nr" + i, Age = i
                };
                c.Controller("demo").Invoke("AddOrUpdateModel", m);
                Thread.Sleep(2000);
                c.Controller("demo").Invoke("RemoveModel", m);
                Thread.Sleep(2000);
            }
            Console.ReadLine();
        }
Esempio n. 11
0
        static void Main(string[] args)
        {
            //Connect to the XSockets instance hosted in Owin
            var c = new XSocketClient("ws://localhost:12345", "http://localhost", "stock");

            c.OnConnected += (sender, eventArgs) => Console.WriteLine("CONNECTED");

            c.Open();

            //Set the 'mystocks' property on the controller to 'MSFT' and 'XNET'
            c.Controller("stock").SetProperty("MyStocks", new List <string>()
            {
                "MSFT", "XNET"
            });

            //Listen for 'tick', but we use dynamic since we have no reference to the class Stock
            c.Controller("stock").On <Stock>("tick", s =>
            {
                Console.WriteLine("{0}:{1}", s.Symbol, s.Price);
            });

            Console.ReadLine();
        }
 public void joinRoom(string n, string rn) {
     nick = n;
     roomName = rn;
     c.Open();
 }
Esempio n. 13
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        private static void SetupClient()
        {
            client = new XSocketClient(server, "*");

            client.OnOpen += (sender, args) =>
            {
                notifier.Notify(1, hasConnected ? "Reconnected" : "Connected", hasConnected ? "Connection to the server has been reestablished" : "Client has been connected to the server.");
                //icon.DisplayBubble(hasConnected
                //    ? "Reconnected!"
                //    : "Connected and ready to begin installing mods.");
                hasConnected = true;

                log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion);
                var init = new Init
                {
                    SteamIDs = steamids.ToArray(),
                    Version  = ClientCommon.Version.ClientVersion,
                    Mods     = mods.ToArray()
                };
                var json = JObject.FromObject(init).ToString(Formatting.None);
                Send(json);
            };

            client.Bind("commands", e =>
            {
                log.Debug("server: " + e.data);
                JObject msg = JObject.Parse(e.data);
                switch (msg["msg"].Value <string>())
                {
                case Shutdown.Msg:
                    log.Debug("Shutting down due to server request.");
                    shutDown = true;
                    return;

                case ClientCommon.Methods.Uninstall.Msg:
                    log.Debug("Uninstalling due to server request...");
                    Uninstall();
                    shutDown = true;
                    return;

                case ClientCommon.Methods.InstallMod.Msg:
                    ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>());
                    break;

                case ClientCommon.Methods.DeleteMod.Msg:
                    ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>());
                    break;

                case ClientCommon.Methods.SetMod.Msg:
                    ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>());
                    break;

                case ClientCommon.Methods.ConnectDota.Msg:
                    ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>());
                    break;

                case ClientCommon.Methods.LaunchDota.Msg:
                    ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>());
                    break;

                case ClientCommon.Methods.ConnectDotaSpectate.Msg:
                    ThreadPool.QueueUserWorkItem(SpectateGame,
                                                 msg.ToObject <ConnectDotaSpectate>());
                    break;

                default:
                    log.Error("Command not recognized.");
                    break;
                }
            });
            client.OnClose += (sender, args) =>
            {
                if (hasConnected)
                {
                    notifier.Notify(3, "Lost connection", "Attempting to reconnect...");
                    //icon.DisplayBubble("Disconnected, attempting to reconnect...");
                    hasConnected = false;
                }
                SetupClient();
                Thread.Sleep(5000);
                client.Open();
            };
        }
Esempio n. 14
0
        public static void main()
        {
            log.Debug("D2MP starting...");
            var notifyThread = new Thread(delegate() {
                using (notifier = new notificationForm())
                {
                    notifier.Visible = true;
                    Application.Run();
                }
            });

            notifyThread.SetApartmentState(ApartmentState.STA);
            notifyThread.Start();
            ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion);
            var iconThread = new Thread(delegate()
            {
                using (icon = new ProcessIcon())
                {
                    icon.Display();
                    icon.showNotification = delegate { notifier.Invoke(new MethodInvoker(delegate { notifier.Fade(1); notifier.hideTimer.Start(); })); };
                    Application.Run();
                }
            });

            iconThread.SetApartmentState(ApartmentState.STA);
            iconThread.Start();

            try
            {
                var steam = new SteamFinder();
                if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir))
                {
                    Settings.steamDir = steam.FindSteam(true);
                    Settings.dotaDir  = steam.FindDota(true);
                }

                if (Settings.steamDir == null || Settings.dotaDir == null)
                {
                    log.Fatal("Steam/dota was not found!");
                    return;
                }
                log.Debug("Steam found: " + Settings.steamDir);
                log.Debug("Dota found: " + Settings.dotaDir);

                addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\");
                d2mpDir   = Path.Combine(Settings.dotaDir, @"dota\d2moddin\");
                modDir    = Path.Combine(addonsDir, "d2moddin");
                if (!Directory.Exists(addonsDir))
                {
                    Directory.CreateDirectory(addonsDir);
                }
                if (!Directory.Exists(d2mpDir))
                {
                    Directory.CreateDirectory(d2mpDir);
                }
                if (!Directory.Exists(modDir))
                {
                    Directory.CreateDirectory(modDir);
                }

                {
                    string[] dirs = Directory.GetDirectories(d2mpDir);
                    int      i    = 0;
                    foreach (string modName in dirs.Select(Path.GetFileName))
                    {
                        log.Debug("Found mod: " + modName + " detecting version...");
                        string infoPath    = Path.Combine(d2mpDir, modName + @"\addoninfo.txt");
                        string versionFile = "";
                        if (File.Exists(infoPath))
                        {
                            versionFile = File.ReadAllText(infoPath);
                        }
                        Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)",
                                                  RegexOptions.IgnoreCase);
                        if (match.Success)
                        {
                            string version = match.Groups.Cast <Group>()
                                             .ToList()
                                             .Skip(3)
                                             .Aggregate("", (current, part) => current + part.Value);
                            log.Debug(modName + "=" + version);
                            mods.Add(new ClientMod {
                                name = modName, version = version
                            });
                        }
                        else
                        {
                            log.Error("Can't find version info for mod: " + modName + ", not including");
                        }
                        i++;
                    }
                }

                //Detect user
                string          config  = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf"));
                MatchCollection matches = Regex.Matches(config, "\"\\d{17}\"");
                string          steamid;
                steamids = new List <string>();
                if (matches.Count > 0)
                {
                    foreach (Match match in matches)
                    {
                        steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2);
                        log.Debug("Steam ID detected: " + steamid);
                        steamids.Add(steamid);
                    }
                }
                else
                {
                    log.Fatal("Could not detect steam ID.");
                    return;
                }

                //Modify gameinfo.txt
                ModGameInfo();

                log.Debug("Starting shutdown file watcher...");
                string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid");
                File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP.");

                var watcher = new FileSystemWatcher();
                watcher.Path         = ourDir;
                watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                                       | NotifyFilters.FileName;
                watcher.Filter              = "d2mp.pid";
                watcher.Deleted            += (sender, args) => { shutDown = true; };
                watcher.EnableRaisingEvents = true;

                try
                {
                    SetupClient();
                    client.Open();
                }
                catch (Exception ex)
                {
                    notifier.Notify(4, "Server error", "Can't connect to the lobby server!");
                    //icon.DisplayBubble("Can't connect to the lobby server!");
                }
                while (!shutDown)
                {
                    Thread.Sleep(100);
                }
                client.Close();
            }
            catch (Exception ex)
            {
                log.Fatal("Overall error in the program: " + ex);
            }
            //UnmodGameInfo();
            shutDown = true;
            Application.Exit();
        }
Esempio n. 15
0
        public static void main()
        {
            log.Debug("D2MP starting...");

            ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion);
            var iconThread = new Thread(delegate()
            {
                using (icon = new ProcessIcon())
                {
                    icon.Display();
                    Application.Run();
                }
            });

            iconThread.SetApartmentState(ApartmentState.STA);
            iconThread.Start();

            try
            {
                var    steam    = new SteamFinder();
                string steamDir = steam.FindSteam(true);
                dotaDir = steam.FindDota(true);
                if (steamDir == null || dotaDir == null)
                {
                    log.Fatal("Steam/dota was not found!");
                    return;
                }
                log.Debug("Steam found: " + steamDir);
                log.Debug("Dota found: " + dotaDir);

                addonsDir = Path.Combine(dotaDir, "dota/addons/");
                d2mpDir   = Path.Combine(dotaDir, "dota/d2moddin/");
                modDir    = Path.Combine(addonsDir, "d2moddin");
                if (!Directory.Exists(addonsDir))
                {
                    Directory.CreateDirectory(addonsDir);
                }
                if (!Directory.Exists(d2mpDir))
                {
                    Directory.CreateDirectory(d2mpDir);
                }
                if (!Directory.Exists(modDir))
                {
                    Directory.CreateDirectory(modDir);
                }

                {
                    string[] dirs = Directory.GetDirectories(d2mpDir);
                    int      i    = 0;
                    foreach (string dir in dirs)
                    {
                        string modName = Path.GetFileName(dir);
                        log.Debug("Found mod: " + modName + " detecting version...");
                        string infoPath    = Path.Combine(d2mpDir, modName + "/addoninfo.txt");
                        string versionFile = "";
                        if (File.Exists(infoPath))
                        {
                            versionFile = File.ReadAllText(infoPath);
                        }
                        Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)",
                                                  RegexOptions.IgnoreCase);
                        if (match.Success)
                        {
                            string version = match.Groups.Cast <Group>()
                                             .ToList()
                                             .Skip(3)
                                             .Aggregate("", (current, part) => current + part.Value);
                            log.Debug(modName + "=" + version);
                            mods.Add(new ClientMod {
                                name = modName, version = version
                            });
                        }
                        else
                        {
                            log.Error("Can't find version info for mod: " + modName + ", not including");
                        }
                        i++;
                    }
                }

                //Detect user
                string          config  = File.ReadAllText(Path.Combine(steamDir, @"config\config.vdf"));
                MatchCollection matches = Regex.Matches(config, "\"\\d{17}\"");
                string          steamid;
                var             steamids = new List <string>();
                if (matches.Count > 0)
                {
                    foreach (Match match in matches)
                    {
                        steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2);
                        log.Debug("Steam ID detected: " + steamid);
                        steamids.Add(steamid);
                    }
                }
                else
                {
                    log.Fatal("Could not detect steam ID.");
                    return;
                }

                //Modify gameinfo.txt
                ModGameInfo();

                log.Debug("Starting shutdown file watcher...");
                string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid");
                File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP.");

                var watcher = new FileSystemWatcher();
                watcher.Path         = ourDir;
                watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                                       | NotifyFilters.FileName;
                watcher.Filter              = "d2mp.pid";
                watcher.Deleted            += (sender, args) => { shutDown = true; };
                watcher.EnableRaisingEvents = true;

                client = new XSocketClient(server, "*");
                bool hasConnected = false;
                client.OnOpen += (sender, args) =>
                {
                    icon.DisplayBubble(hasConnected
                        ? "Reconnected!"
                        : "Connected and ready to begin installing mods.");
                    hasConnected = true;

                    log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion);
                    var init = new Init
                    {
                        SteamIDs = steamids.ToArray(),
                        Version  = ClientCommon.Version.ClientVersion,
                        Mods     = mods.ToArray()
                    };
                    var json = JObject.FromObject(init).ToString(Formatting.None);
                    Send(json);
                };

                client.Bind("commands", e =>
                {
                    log.Debug("server: " + e.data);
                    JObject msg = JObject.Parse(e.data);
                    switch (msg["msg"].Value <string>())
                    {
                    case Shutdown.Msg:
                        log.Debug("Shutting down due to server request.");
                        shutDown = true;
                        return;

                    case ClientCommon.Methods.Uninstall.Msg:
                        log.Debug("Uninstalling due to server request...");
                        Uninstall();
                        shutDown = true;
                        return;

                    case ClientCommon.Methods.InstallMod.Msg:
                        ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>());
                        break;

                    case ClientCommon.Methods.DeleteMod.Msg:
                        ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>());
                        break;

                    case ClientCommon.Methods.SetMod.Msg:
                        ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>());
                        break;

                    case ClientCommon.Methods.ConnectDota.Msg:
                        ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>());
                        break;

                    case ClientCommon.Methods.LaunchDota.Msg:
                        ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>());
                        break;

                    case ClientCommon.Methods.ConnectDotaSpectate.Msg:
                        ThreadPool.QueueUserWorkItem(SpectateGame,
                                                     msg.ToObject <ConnectDotaSpectate>());
                        break;

                    default:
                        log.Error("Command not recognized.");
                        break;
                    }
                });
                client.OnClose += (sender, args) =>
                {
                    if (hasConnected)
                    {
                        icon.DisplayBubble("Disconnected, attempting to reconnect...");
                        hasConnected = false;
                    }
                    try
                    {
                        client.Open();
                    }
                    catch (Exception ex)
                    {
                        icon.DisplayBubble("Can't connect to the lobby server!");
                    }
                };
                try
                {
                    client.Open();
                }
                catch (Exception ex)
                {
                    icon.DisplayBubble("Can't connect to the lobby server!");
                }
                while (!shutDown)
                {
                    Thread.Sleep(100);
                }
                client.Close();
            }
            catch (Exception ex)
            {
                log.Fatal("Overall error in the program: " + ex);
            }
            //UnmodGameInfo();
            shutDown = true;
            Application.Exit();
        }