public async void Start() { await _client.Open(); Debug.WriteLine("Connection Open"); await _client.Bind("allStocks", OnAllStocks); await _client.Bind("tick", OnTick); Debug.WriteLine("Listening for ticks"); }
private void SetupClient() { #if DEBUG || DEV client = new XSocketClient("ws://localhost:4502/ServerController", "*"); #else client = new XSocketClient(Settings.Default.serverIP, "*"); #endif client.OnError += (sender, args) => log.Error("Socket error: " + args.data); client.OnPing += OnPing; client.Bind("commands", e => { log.Debug("Server message: " + e.data); ProcessMessage(e.data); }); client.OnOpen += (sender, args) => { log.Info("Connected to the server."); SendInit(); }; client.OnClose += (sender, args) => { log.Info("Disconnected from the server."); if (!updating) { AttemptReconnect(); } }; }
public static string GetServerProperty(this XSocketClient client, string propertyName) { var bindingName = "get_" + propertyName; // why event name is lowercase? var eventName = bindingName.ToLowerInvariant(); // we must be careful to preserve any existing binding on the server property var currentBinding = client.GetBindings().FirstOrDefault(b => b.Event == eventName); try { // only one binding at a time per event in the client if (currentBinding != null) { client.UnBind(bindingName); } var waitEvent = new ManualResetEventSlim(); string value = null; try { client.Bind(bindingName, (e) => { value = e.data; waitEvent.Set(); }); // we must "Trigger" the reading of the property thru its "event" (get_XXX) client.Trigger(bindingName); // and wait for it to arrive in the callback if (waitEvent.Wait(5000)) { return(value); } throw new Exception("Timeout getting property from XSockets controller at " + client.Url); } finally { client.UnBind(bindingName); } } finally { // if there was a binding already on the "property getter", we must add it back if (currentBinding != null) { client.Bind(bindingName, currentBinding.Callback); } } }
static void Main(string[] args) { //Connect to xsockets windows service (installed from https://chocolatey.org/packages/XSockets.Windows.Service/) var c = new XSocketClient("ws://127.0.0.1:4509/Generic", "http://*"); AsyncContext.Run(async() => { await c.Bind("foo", textArgs => Console.WriteLine("foo {0}", textArgs.data)); c.OnOpen += (sender, eventArgs) => Console.WriteLine("OPEN"); c.OnClose += (sender, eventArgs) => Console.WriteLine("CLOSED"); await c.Open(); Console.ReadLine(); await c.Send("Bar", "foo"); Console.ReadLine(); }); }
private static void SetupClient() { client = new XSocketClient(server, "*"); client.OnOpen += (sender, args) => { notifier.Notify(NotificationType.Success, hasConnected ? "Reconnected" : "Connected", hasConnected ? "Connection to the server has been reestablished" : "Client has been connected to the server."); hasConnected = true; SendInit(); }; client.Bind("commands", e => { log.Debug("server: " + e.data); JObject msg = JObject.Parse(e.data); switch (msg["msg"].Value <string>()) { case Shutdown.Msg: log.Debug("Shutting down due to server request. Client not up to date."); notifier.Notify(NotificationType.Info, "Outdated version", "Updating to new version..."); updateClient(); shutDown = true; return; case ClientCommon.Methods.Uninstall.Msg: log.Debug("Uninstalling due to server request..."); Uninstall(); shutDown = true; return; case ClientCommon.Methods.InstallMod.Msg: SendPing(ClientCommon.Methods.InstallMod.Msg); ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>()); break; case ClientCommon.Methods.DeleteMod.Msg: ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>()); break; case ClientCommon.Methods.SetMod.Msg: SendPing(ClientCommon.Methods.SetMod.Msg); ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>()); break; case ClientCommon.Methods.ConnectDota.Msg: SendPing(ClientCommon.Methods.ConnectDota.Msg); ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>()); break; case ClientCommon.Methods.LaunchDota.Msg: #if !DEBUG ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>()); #endif break; case ClientCommon.Methods.ConnectDotaSpectate.Msg: ThreadPool.QueueUserWorkItem(SpectateGame, msg.ToObject <ConnectDotaSpectate>()); break; case ClientCommon.Methods.NotifyMessage.Msg: ThreadPool.QueueUserWorkItem(NotifyMessage, msg.ToObject <NotifyMessage>()); break; case ClientCommon.Methods.UpdateMods.Msg: ThreadPool.QueueUserWorkItem(UpdateMods, msg.ToObject <UpdateMods>()); break; default: log.Error("Command not recognized."); break; } }); client.OnError += (sender, args) => log.Error(string.Format("Controller [{0}] sent us error [{1}] on event [{2}].", args.controller, args.data, args.@event)); client.OnClose += (sender, args) => { log.Info("Disconnected from the server."); HandleClose(); }; }
private static void SetupClient() { client = new XSocketClient(server, "*"); client.OnOpen += (sender, args) => { notifier.Notify(1, hasConnected ? "Reconnected" : "Connected", hasConnected ? "Connection to the server has been reestablished" : "Client has been connected to the server."); //icon.DisplayBubble(hasConnected // ? "Reconnected!" // : "Connected and ready to begin installing mods."); hasConnected = true; log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion); var init = new Init { SteamIDs = steamids.ToArray(), Version = ClientCommon.Version.ClientVersion, Mods = mods.ToArray() }; var json = JObject.FromObject(init).ToString(Formatting.None); Send(json); }; client.Bind("commands", e => { log.Debug("server: " + e.data); JObject msg = JObject.Parse(e.data); switch (msg["msg"].Value <string>()) { case Shutdown.Msg: log.Debug("Shutting down due to server request."); shutDown = true; return; case ClientCommon.Methods.Uninstall.Msg: log.Debug("Uninstalling due to server request..."); Uninstall(); shutDown = true; return; case ClientCommon.Methods.InstallMod.Msg: ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>()); break; case ClientCommon.Methods.DeleteMod.Msg: ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>()); break; case ClientCommon.Methods.SetMod.Msg: ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>()); break; case ClientCommon.Methods.ConnectDota.Msg: ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>()); break; case ClientCommon.Methods.LaunchDota.Msg: ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>()); break; case ClientCommon.Methods.ConnectDotaSpectate.Msg: ThreadPool.QueueUserWorkItem(SpectateGame, msg.ToObject <ConnectDotaSpectate>()); break; default: log.Error("Command not recognized."); break; } }); client.OnClose += (sender, args) => { if (hasConnected) { notifier.Notify(3, "Lost connection", "Attempting to reconnect..."); //icon.DisplayBubble("Disconnected, attempting to reconnect..."); hasConnected = false; } SetupClient(); Thread.Sleep(5000); client.Open(); }; }
public static void main() { log.Debug("D2MP starting..."); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); string steamDir = steam.FindSteam(true); dotaDir = steam.FindDota(true); if (steamDir == null || dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + steamDir); log.Debug("Dota found: " + dotaDir); addonsDir = Path.Combine(dotaDir, "dota/addons/"); d2mpDir = Path.Combine(dotaDir, "dota/d2moddin/"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } { string[] dirs = Directory.GetDirectories(d2mpDir); int i = 0; foreach (string dir in dirs) { string modName = Path.GetFileName(dir); log.Debug("Found mod: " + modName + " detecting version..."); string infoPath = Path.Combine(d2mpDir, modName + "/addoninfo.txt"); string versionFile = ""; if (File.Exists(infoPath)) { versionFile = File.ReadAllText(infoPath); } Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)", RegexOptions.IgnoreCase); if (match.Success) { string version = match.Groups.Cast <Group>() .ToList() .Skip(3) .Aggregate("", (current, part) => current + part.Value); log.Debug(modName + "=" + version); mods.Add(new ClientMod { name = modName, version = version }); } else { log.Error("Can't find version info for mod: " + modName + ", not including"); } i++; } } //Detect user string config = File.ReadAllText(Path.Combine(steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; var steamids = new List <string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; client = new XSocketClient(server, "*"); bool hasConnected = false; client.OnOpen += (sender, args) => { icon.DisplayBubble(hasConnected ? "Reconnected!" : "Connected and ready to begin installing mods."); hasConnected = true; log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion); var init = new Init { SteamIDs = steamids.ToArray(), Version = ClientCommon.Version.ClientVersion, Mods = mods.ToArray() }; var json = JObject.FromObject(init).ToString(Formatting.None); Send(json); }; client.Bind("commands", e => { log.Debug("server: " + e.data); JObject msg = JObject.Parse(e.data); switch (msg["msg"].Value <string>()) { case Shutdown.Msg: log.Debug("Shutting down due to server request."); shutDown = true; return; case ClientCommon.Methods.Uninstall.Msg: log.Debug("Uninstalling due to server request..."); Uninstall(); shutDown = true; return; case ClientCommon.Methods.InstallMod.Msg: ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>()); break; case ClientCommon.Methods.DeleteMod.Msg: ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>()); break; case ClientCommon.Methods.SetMod.Msg: ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>()); break; case ClientCommon.Methods.ConnectDota.Msg: ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>()); break; case ClientCommon.Methods.LaunchDota.Msg: ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>()); break; case ClientCommon.Methods.ConnectDotaSpectate.Msg: ThreadPool.QueueUserWorkItem(SpectateGame, msg.ToObject <ConnectDotaSpectate>()); break; default: log.Error("Command not recognized."); break; } }); client.OnClose += (sender, args) => { if (hasConnected) { icon.DisplayBubble("Disconnected, attempting to reconnect..."); hasConnected = false; } try { client.Open(); } catch (Exception ex) { icon.DisplayBubble("Can't connect to the lobby server!"); } }; try { client.Open(); } catch (Exception ex) { icon.DisplayBubble("Can't connect to the lobby server!"); } while (!shutDown) { Thread.Sleep(100); } client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }