public async void Start()
        {
            await _client.Open();

            Debug.WriteLine("Connection Open");
            await _client.Bind("allStocks", OnAllStocks);

            await _client.Bind("tick", OnTick);

            Debug.WriteLine("Listening for ticks");
        }
Пример #2
0
        private void SetupClient()
        {
#if DEBUG || DEV
            client = new XSocketClient("ws://localhost:4502/ServerController", "*");
#else
            client = new XSocketClient(Settings.Default.serverIP, "*");
#endif
            client.OnError += (sender, args) => log.Error("Socket error: " + args.data);
            client.OnPing  += OnPing;

            client.Bind("commands", e =>
            {
                log.Debug("Server message: " + e.data);
                ProcessMessage(e.data);
            });
            client.OnOpen += (sender, args) =>
            {
                log.Info("Connected to the server.");
                SendInit();
            };
            client.OnClose += (sender, args) =>
            {
                log.Info("Disconnected from the server.");
                if (!updating)
                {
                    AttemptReconnect();
                }
            };
        }
Пример #3
0
    public static string GetServerProperty(this XSocketClient client, string propertyName)
    {
        var bindingName = "get_" + propertyName;
        // why event name is lowercase?
        var eventName = bindingName.ToLowerInvariant();
        // we must be careful to preserve any existing binding on the server property
        var currentBinding = client.GetBindings().FirstOrDefault(b => b.Event == eventName);

        try {
            // only one binding at a time per event in the client
            if (currentBinding != null)
            {
                client.UnBind(bindingName);
            }
            var    waitEvent = new ManualResetEventSlim();
            string value     = null;
            try {
                client.Bind(bindingName, (e) => {
                    value = e.data;
                    waitEvent.Set();
                });
                // we must "Trigger" the reading of the property thru its "event" (get_XXX)
                client.Trigger(bindingName);
                // and wait for it to arrive in the callback
                if (waitEvent.Wait(5000))
                {
                    return(value);
                }
                throw new Exception("Timeout getting property from XSockets controller at " + client.Url);
            } finally {
                client.UnBind(bindingName);
            }
        } finally {
            // if there was a binding already on the "property getter", we must add it back
            if (currentBinding != null)
            {
                client.Bind(bindingName, currentBinding.Callback);
            }
        }
    }
Пример #4
0
        static void Main(string[] args)
        {
            //Connect to xsockets windows service (installed from https://chocolatey.org/packages/XSockets.Windows.Service/)
            var c = new XSocketClient("ws://127.0.0.1:4509/Generic", "http://*");

            AsyncContext.Run(async() =>
            {
                await c.Bind("foo", textArgs => Console.WriteLine("foo {0}", textArgs.data));
                c.OnOpen  += (sender, eventArgs) => Console.WriteLine("OPEN");
                c.OnClose += (sender, eventArgs) => Console.WriteLine("CLOSED");
                await c.Open();

                Console.ReadLine();

                await c.Send("Bar", "foo");

                Console.ReadLine();
            });
        }
Пример #5
0
        private static void SetupClient()
        {
            client         = new XSocketClient(server, "*");
            client.OnOpen += (sender, args) =>
            {
                notifier.Notify(NotificationType.Success, hasConnected ? "Reconnected" : "Connected", hasConnected ? "Connection to the server has been reestablished" : "Client has been connected to the server.");
                hasConnected = true;
                SendInit();
            };

            client.Bind("commands", e =>
            {
                log.Debug("server: " + e.data);
                JObject msg = JObject.Parse(e.data);
                switch (msg["msg"].Value <string>())
                {
                case Shutdown.Msg:
                    log.Debug("Shutting down due to server request. Client not up to date.");
                    notifier.Notify(NotificationType.Info, "Outdated version", "Updating to new version...");
                    updateClient();
                    shutDown = true;
                    return;

                case ClientCommon.Methods.Uninstall.Msg:
                    log.Debug("Uninstalling due to server request...");
                    Uninstall();
                    shutDown = true;
                    return;

                case ClientCommon.Methods.InstallMod.Msg:
                    SendPing(ClientCommon.Methods.InstallMod.Msg);
                    ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>());
                    break;

                case ClientCommon.Methods.DeleteMod.Msg:
                    ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>());
                    break;

                case ClientCommon.Methods.SetMod.Msg:
                    SendPing(ClientCommon.Methods.SetMod.Msg);
                    ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>());
                    break;

                case ClientCommon.Methods.ConnectDota.Msg:
                    SendPing(ClientCommon.Methods.ConnectDota.Msg);
                    ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>());
                    break;

                case ClientCommon.Methods.LaunchDota.Msg:
#if !DEBUG
                    ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>());
#endif
                    break;

                case ClientCommon.Methods.ConnectDotaSpectate.Msg:
                    ThreadPool.QueueUserWorkItem(SpectateGame,
                                                 msg.ToObject <ConnectDotaSpectate>());
                    break;

                case ClientCommon.Methods.NotifyMessage.Msg:
                    ThreadPool.QueueUserWorkItem(NotifyMessage, msg.ToObject <NotifyMessage>());
                    break;

                case ClientCommon.Methods.UpdateMods.Msg:
                    ThreadPool.QueueUserWorkItem(UpdateMods, msg.ToObject <UpdateMods>());
                    break;

                default:
                    log.Error("Command not recognized.");
                    break;
                }
            });

            client.OnError += (sender, args) => log.Error(string.Format("Controller [{0}] sent us error [{1}] on event [{2}].", args.controller, args.data, args.@event));

            client.OnClose += (sender, args) =>
            {
                log.Info("Disconnected from the server.");
                HandleClose();
            };
        }
Пример #6
0
        private static void SetupClient()
        {
            client = new XSocketClient(server, "*");

            client.OnOpen += (sender, args) =>
            {
                notifier.Notify(1, hasConnected ? "Reconnected" : "Connected", hasConnected ? "Connection to the server has been reestablished" : "Client has been connected to the server.");
                //icon.DisplayBubble(hasConnected
                //    ? "Reconnected!"
                //    : "Connected and ready to begin installing mods.");
                hasConnected = true;

                log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion);
                var init = new Init
                {
                    SteamIDs = steamids.ToArray(),
                    Version  = ClientCommon.Version.ClientVersion,
                    Mods     = mods.ToArray()
                };
                var json = JObject.FromObject(init).ToString(Formatting.None);
                Send(json);
            };

            client.Bind("commands", e =>
            {
                log.Debug("server: " + e.data);
                JObject msg = JObject.Parse(e.data);
                switch (msg["msg"].Value <string>())
                {
                case Shutdown.Msg:
                    log.Debug("Shutting down due to server request.");
                    shutDown = true;
                    return;

                case ClientCommon.Methods.Uninstall.Msg:
                    log.Debug("Uninstalling due to server request...");
                    Uninstall();
                    shutDown = true;
                    return;

                case ClientCommon.Methods.InstallMod.Msg:
                    ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>());
                    break;

                case ClientCommon.Methods.DeleteMod.Msg:
                    ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>());
                    break;

                case ClientCommon.Methods.SetMod.Msg:
                    ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>());
                    break;

                case ClientCommon.Methods.ConnectDota.Msg:
                    ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>());
                    break;

                case ClientCommon.Methods.LaunchDota.Msg:
                    ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>());
                    break;

                case ClientCommon.Methods.ConnectDotaSpectate.Msg:
                    ThreadPool.QueueUserWorkItem(SpectateGame,
                                                 msg.ToObject <ConnectDotaSpectate>());
                    break;

                default:
                    log.Error("Command not recognized.");
                    break;
                }
            });
            client.OnClose += (sender, args) =>
            {
                if (hasConnected)
                {
                    notifier.Notify(3, "Lost connection", "Attempting to reconnect...");
                    //icon.DisplayBubble("Disconnected, attempting to reconnect...");
                    hasConnected = false;
                }
                SetupClient();
                Thread.Sleep(5000);
                client.Open();
            };
        }
Пример #7
0
        public static void main()
        {
            log.Debug("D2MP starting...");

            ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion);
            var iconThread = new Thread(delegate()
            {
                using (icon = new ProcessIcon())
                {
                    icon.Display();
                    Application.Run();
                }
            });

            iconThread.SetApartmentState(ApartmentState.STA);
            iconThread.Start();

            try
            {
                var    steam    = new SteamFinder();
                string steamDir = steam.FindSteam(true);
                dotaDir = steam.FindDota(true);
                if (steamDir == null || dotaDir == null)
                {
                    log.Fatal("Steam/dota was not found!");
                    return;
                }
                log.Debug("Steam found: " + steamDir);
                log.Debug("Dota found: " + dotaDir);

                addonsDir = Path.Combine(dotaDir, "dota/addons/");
                d2mpDir   = Path.Combine(dotaDir, "dota/d2moddin/");
                modDir    = Path.Combine(addonsDir, "d2moddin");
                if (!Directory.Exists(addonsDir))
                {
                    Directory.CreateDirectory(addonsDir);
                }
                if (!Directory.Exists(d2mpDir))
                {
                    Directory.CreateDirectory(d2mpDir);
                }
                if (!Directory.Exists(modDir))
                {
                    Directory.CreateDirectory(modDir);
                }

                {
                    string[] dirs = Directory.GetDirectories(d2mpDir);
                    int      i    = 0;
                    foreach (string dir in dirs)
                    {
                        string modName = Path.GetFileName(dir);
                        log.Debug("Found mod: " + modName + " detecting version...");
                        string infoPath    = Path.Combine(d2mpDir, modName + "/addoninfo.txt");
                        string versionFile = "";
                        if (File.Exists(infoPath))
                        {
                            versionFile = File.ReadAllText(infoPath);
                        }
                        Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)",
                                                  RegexOptions.IgnoreCase);
                        if (match.Success)
                        {
                            string version = match.Groups.Cast <Group>()
                                             .ToList()
                                             .Skip(3)
                                             .Aggregate("", (current, part) => current + part.Value);
                            log.Debug(modName + "=" + version);
                            mods.Add(new ClientMod {
                                name = modName, version = version
                            });
                        }
                        else
                        {
                            log.Error("Can't find version info for mod: " + modName + ", not including");
                        }
                        i++;
                    }
                }

                //Detect user
                string          config  = File.ReadAllText(Path.Combine(steamDir, @"config\config.vdf"));
                MatchCollection matches = Regex.Matches(config, "\"\\d{17}\"");
                string          steamid;
                var             steamids = new List <string>();
                if (matches.Count > 0)
                {
                    foreach (Match match in matches)
                    {
                        steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2);
                        log.Debug("Steam ID detected: " + steamid);
                        steamids.Add(steamid);
                    }
                }
                else
                {
                    log.Fatal("Could not detect steam ID.");
                    return;
                }

                //Modify gameinfo.txt
                ModGameInfo();

                log.Debug("Starting shutdown file watcher...");
                string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid");
                File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP.");

                var watcher = new FileSystemWatcher();
                watcher.Path         = ourDir;
                watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                                       | NotifyFilters.FileName;
                watcher.Filter              = "d2mp.pid";
                watcher.Deleted            += (sender, args) => { shutDown = true; };
                watcher.EnableRaisingEvents = true;

                client = new XSocketClient(server, "*");
                bool hasConnected = false;
                client.OnOpen += (sender, args) =>
                {
                    icon.DisplayBubble(hasConnected
                        ? "Reconnected!"
                        : "Connected and ready to begin installing mods.");
                    hasConnected = true;

                    log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion);
                    var init = new Init
                    {
                        SteamIDs = steamids.ToArray(),
                        Version  = ClientCommon.Version.ClientVersion,
                        Mods     = mods.ToArray()
                    };
                    var json = JObject.FromObject(init).ToString(Formatting.None);
                    Send(json);
                };

                client.Bind("commands", e =>
                {
                    log.Debug("server: " + e.data);
                    JObject msg = JObject.Parse(e.data);
                    switch (msg["msg"].Value <string>())
                    {
                    case Shutdown.Msg:
                        log.Debug("Shutting down due to server request.");
                        shutDown = true;
                        return;

                    case ClientCommon.Methods.Uninstall.Msg:
                        log.Debug("Uninstalling due to server request...");
                        Uninstall();
                        shutDown = true;
                        return;

                    case ClientCommon.Methods.InstallMod.Msg:
                        ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>());
                        break;

                    case ClientCommon.Methods.DeleteMod.Msg:
                        ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>());
                        break;

                    case ClientCommon.Methods.SetMod.Msg:
                        ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>());
                        break;

                    case ClientCommon.Methods.ConnectDota.Msg:
                        ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>());
                        break;

                    case ClientCommon.Methods.LaunchDota.Msg:
                        ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>());
                        break;

                    case ClientCommon.Methods.ConnectDotaSpectate.Msg:
                        ThreadPool.QueueUserWorkItem(SpectateGame,
                                                     msg.ToObject <ConnectDotaSpectate>());
                        break;

                    default:
                        log.Error("Command not recognized.");
                        break;
                    }
                });
                client.OnClose += (sender, args) =>
                {
                    if (hasConnected)
                    {
                        icon.DisplayBubble("Disconnected, attempting to reconnect...");
                        hasConnected = false;
                    }
                    try
                    {
                        client.Open();
                    }
                    catch (Exception ex)
                    {
                        icon.DisplayBubble("Can't connect to the lobby server!");
                    }
                };
                try
                {
                    client.Open();
                }
                catch (Exception ex)
                {
                    icon.DisplayBubble("Can't connect to the lobby server!");
                }
                while (!shutDown)
                {
                    Thread.Sleep(100);
                }
                client.Close();
            }
            catch (Exception ex)
            {
                log.Fatal("Overall error in the program: " + ex);
            }
            //UnmodGameInfo();
            shutDown = true;
            Application.Exit();
        }