static bool HandleCharacterChangeAccountCommand(StringArguments args, CommandHandler handler) { string playerNameStr; string accountName; handler.ExtractOptFirstArg(args, out playerNameStr, out accountName); if (accountName.IsEmpty()) { return(false); } ObjectGuid targetGuid; string targetName; Player playerNotUsed; if (!handler.ExtractPlayerTarget(new StringArguments(playerNameStr), out playerNotUsed, out targetGuid, out targetName)) { return(false); } CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(targetGuid); if (characterInfo == null) { handler.SendSysMessage(CypherStrings.PlayerNotFound); return(false); } uint oldAccountId = characterInfo.AccountId; uint newAccountId = oldAccountId; PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ID_BY_NAME); stmt.AddValue(0, accountName); SQLResult result = DB.Login.Query(stmt); if (!result.IsEmpty()) { newAccountId = result.Read <uint>(0); } else { handler.SendSysMessage(CypherStrings.AccountNotExist, accountName); return(false); } // nothing to do :) if (newAccountId == oldAccountId) { return(true); } uint charCount = Global.AccountMgr.GetCharactersCount(newAccountId); if (charCount != 0) { if (charCount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm)) { handler.SendSysMessage(CypherStrings.AccountCharacterListFull, accountName, newAccountId); return(false); } } stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID); stmt.AddValue(0, newAccountId); stmt.AddValue(1, targetGuid.GetCounter()); DB.Characters.DirectExecute(stmt); Global.WorldMgr.UpdateRealmCharCount(oldAccountId); Global.WorldMgr.UpdateRealmCharCount(newAccountId); Global.CharacterCacheStorage.UpdateCharacterAccountId(targetGuid, newAccountId); handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, targetName, accountName); string logString = $"changed ownership of player {targetName} ({targetGuid.ToString()}) from account {oldAccountId} to account {newAccountId}"; WorldSession session = handler.GetSession(); if (session != null) { Player player = session.GetPlayer(); if (player != null) { Log.outCommand(session.GetAccountId(), $"GM {player.GetName()} (Account: {session.GetAccountId()}) {logString}"); } } else { Log.outCommand(0, $"{handler.GetCypherString(CypherStrings.Console)} {logString}"); } return(true); }
public static void HandleLogout(ref PacketReader packet, ref WorldSession session) { var pl = session.GetPlayer(); LogoutPlayer(pl, true); }
public void ActivateTalentGroup(ChrSpecializationRecord spec) { if (GetActiveTalentGroup() == spec.OrderIndex) { return; } if (IsNonMeleeSpellCast(false)) { InterruptNonMeleeSpells(false); } SQLTransaction trans = new(); _SaveActions(trans); DB.Characters.CommitTransaction(trans); // TO-DO: We need more research to know what happens with warlock's reagent Pet pet = GetPet(); if (pet) { RemovePet(pet, PetSaveMode.NotInSlot); } ClearAllReactives(); UnsummonAllTotems(); ExitVehicle(); RemoveAllControlled(); // remove single target auras at other targets var scAuras = GetSingleCastAuras(); foreach (var aura in scAuras) { if (aura.GetUnitOwner() != this) { aura.Remove(); } } // Let client clear his current Actions SendActionButtons(2); foreach (var talentInfo in CliDB.TalentStorage.Values) { // unlearn only talents for character class // some spell learned by one class as normal spells or know at creation but another class learn it as talent, // to prevent unexpected lost normal learned spell skip another class talents if (talentInfo.ClassID != (int)GetClass()) { continue; } if (talentInfo.SpellID == 0) { continue; } SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(talentInfo.SpellID, Difficulty.None); if (spellInfo == null) { continue; } RemoveSpell(talentInfo.SpellID, true); // search for spells that the talent teaches and unlearn them foreach (SpellEffectInfo effect in spellInfo.GetEffects()) { if (effect != null && effect.TriggerSpell > 0 && effect.Effect == SpellEffectName.LearnSpell) { RemoveSpell(effect.TriggerSpell, true); } } if (talentInfo.OverridesSpellID != 0) { RemoveOverrideSpell(talentInfo.OverridesSpellID, talentInfo.SpellID); } } foreach (var talentInfo in CliDB.PvpTalentStorage.Values) { SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(talentInfo.SpellID, Difficulty.None); if (spellInfo == null) { continue; } RemoveSpell(talentInfo.SpellID, true); // search for spells that the talent teaches and unlearn them foreach (SpellEffectInfo effect in spellInfo.GetEffects()) { if (effect != null && effect.TriggerSpell > 0 && effect.Effect == SpellEffectName.LearnSpell) { RemoveSpell(effect.TriggerSpell, true); } } if (talentInfo.OverridesSpellID != 0) { RemoveOverrideSpell(talentInfo.OverridesSpellID, talentInfo.SpellID); } } // Remove spec specific spells RemoveSpecializationSpells(); foreach (uint glyphId in GetGlyphs(GetActiveTalentGroup())) { RemoveAurasDueToSpell(CliDB.GlyphPropertiesStorage.LookupByKey(glyphId).SpellID); } SetActiveTalentGroup(spec.OrderIndex); SetPrimarySpecialization(spec.Id); foreach (var talentInfo in CliDB.TalentStorage.Values) { // learn only talents for character class if (talentInfo.ClassID != (int)GetClass()) { continue; } if (talentInfo.SpellID == 0) { continue; } if (HasTalent(talentInfo.Id, GetActiveTalentGroup())) { LearnSpell(talentInfo.SpellID, false); // add the talent to the PlayerSpellMap if (talentInfo.OverridesSpellID != 0) { AddOverrideSpell(talentInfo.OverridesSpellID, talentInfo.SpellID); } } } for (byte slot = 0; slot < PlayerConst.MaxPvpTalentSlots; ++slot) { PvpTalentRecord talentInfo = CliDB.PvpTalentStorage.LookupByKey(GetPvpTalentMap(GetActiveTalentGroup())[slot]); if (talentInfo == null) { continue; } if (talentInfo.SpellID == 0) { continue; } AddPvpTalent(talentInfo, GetActiveTalentGroup(), slot); } LearnSpecializationSpells(); if (CanUseMastery()) { for (uint i = 0; i < PlayerConst.MaxMasterySpells; ++i) { uint mastery = spec.MasterySpellID[i]; if (mastery != 0) { LearnSpell(mastery, false); } } } InitTalentForLevel(); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_ACTIONS_SPEC); stmt.AddValue(0, GetGUID().GetCounter()); stmt.AddValue(1, GetActiveTalentGroup()); WorldSession mySess = GetSession(); mySess.GetQueryProcessor().AddCallback(DB.Characters.AsyncQuery(stmt).WithCallback(result => { // in case player logs out before db response (player would be deleted in that case) Player thisPlayer = mySess.GetPlayer(); if (thisPlayer != null) { thisPlayer.LoadActions(result); } })); UpdateDisplayPower(); PowerType pw = GetPowerType(); if (pw != PowerType.Mana) { SetPower(PowerType.Mana, 0); // Mana must be 0 even if it isn't the active power type. } SetPower(pw, 0); UpdateItemSetAuras(false); // update visible transmog for (byte i = EquipmentSlot.Start; i < EquipmentSlot.End; ++i) { Item equippedItem = GetItemByPos(InventorySlots.Bag0, i); if (equippedItem) { SetVisibleItemSlot(i, equippedItem); } } foreach (uint glyphId in GetGlyphs(spec.OrderIndex)) { CastSpell(this, CliDB.GlyphPropertiesStorage.LookupByKey(glyphId).SpellID, true); } ActiveGlyphs activeGlyphs = new(); foreach (uint glyphId in GetGlyphs(spec.OrderIndex)) { List <uint> bindableSpells = Global.DB2Mgr.GetGlyphBindableSpells(glyphId); foreach (uint bindableSpell in bindableSpells) { if (HasSpell(bindableSpell) && !m_overrideSpells.ContainsKey(bindableSpell)) { activeGlyphs.Glyphs.Add(new GlyphBinding(bindableSpell, (ushort)glyphId)); } } } activeGlyphs.IsFullUpdate = true; SendPacket(activeGlyphs); Item item = GetItemByEntry(PlayerConst.ItemIdHeartOfAzeroth, ItemSearchLocation.Everywhere); if (item != null) { AzeriteItem azeriteItem = item.ToAzeriteItem(); if (azeriteItem != null) { if (azeriteItem.IsEquipped()) { ApplyAllAzeriteEmpoweredItemMods(false); ApplyAzeritePowers(azeriteItem, false); } azeriteItem.SetSelectedAzeriteEssences(spec.Id); if (azeriteItem.IsEquipped()) { ApplyAzeritePowers(azeriteItem, true); ApplyAllAzeriteEmpoweredItemMods(true); } azeriteItem.SetState(ItemUpdateState.Changed, this); } } var shapeshiftAuras = GetAuraEffectsByType(AuraType.ModShapeshift); foreach (AuraEffect aurEff in shapeshiftAuras) { aurEff.HandleShapeshiftBoosts(this, false); aurEff.HandleShapeshiftBoosts(this, true); } }
public void LoadToys() { foreach (var pair in _toys) { _owner.GetPlayer().AddToy(pair.Key, (uint)pair.Value); } }
public static void HandleMoveStartForward(ref PacketReader packet, ref WorldSession session) { Unit mover = session.GetPlayer(); Player plrMover = mover.ToPlayer(); var mi = new MovementInfo(); mi.Pos = new ObjectPosition() { X = packet.ReadFloat(), Y = packet.ReadFloat(), Z = packet.ReadFloat() }; byte[] mask = new byte[8]; mask[5] = packet.GetBit(); mask[4] = packet.GetBit(); mi.Status.HasSplineElevation = !packet.ReadBit(); mask[3] = packet.GetBit(); mi.Status.HasTransportData = packet.ReadBit(); mi.Status.HasOrientation = !packet.ReadBit(); bool Unknown = packet.ReadBit(); mask[6] = packet.GetBit(); mi.Status.HasMovementFlags2 = !packet.ReadBit(); mask[0] = packet.GetBit(); mask[2] = packet.GetBit(); bool Unknown2 = packet.ReadBit(); bool Unknown3 = packet.ReadBit(); mask[7] = packet.GetBit(); mi.Status.IsAlive = !packet.ReadBit(); uint counter = packet.GetBits <uint>(24); mask[1] = packet.GetBit(); mi.Status.HasTimeStamp = !packet.ReadBit(); mi.Status.HasPitch = !packet.ReadBit(); mi.Status.HasMovementFlags = !packet.ReadBit(); bool Unknown4 = packet.ReadBit(); if (mi.Status.HasMovementFlags2) { mi.Flags2 = (MovementFlag2)packet.GetBits <uint>(13); } if (mi.Status.HasTransportData) { } if (mi.Status.HasFallData) { mi.Status.HasFallDirection = packet.ReadBit(); } if (mi.Status.HasMovementFlags) { mi.Flags = (MovementFlag)packet.GetBits <uint>(30); } mi.Guid[1] = packet.ReadByteSeq(mask[1]); for (int i = 0; i < counter; i++) { packet.ReadUInt32(); } mi.Guid[0] = packet.ReadByteSeq(mask[0]); mi.Guid[4] = packet.ReadByteSeq(mask[4]); mi.Guid[2] = packet.ReadByteSeq(mask[2]); mi.Guid[5] = packet.ReadByteSeq(mask[5]); mi.Guid[3] = packet.ReadByteSeq(mask[3]); mi.Guid[7] = packet.ReadByteSeq(mask[7]); mi.Guid[6] = packet.ReadByteSeq(mask[6]); if (mi.Status.HasTransportData) { } if (mi.Status.HasFallData) { } if (mi.Status.IsAlive) { mi.Time = packet.ReadUInt32(); } if (mi.Status.HasOrientation) { mi.Pos.Orientation = packet.ReadFloat(); } if (mi.Status.HasSplineElevation) { mi.SplineElevation = packet.ReadFloat(); } if (mi.Status.HasTimeStamp) { mi.Time = packet.ReadUInt32(); } if (mi.Status.HasPitch) { mi.Pitch = packet.ReadFloat(); } HandleMoveUpdate(ref session, mi); }
public static void HandleAttackStopOpcode(ref PacketReader packet, ref WorldSession session) { session.GetPlayer().AttackStop(); }