public IEnumerator FindMyZonePlayerInZone1() { yield return(null); Vector3 _playerTransform = new Vector3(0, 0, 0); Assert.AreEqual(1, worldDivider.FindMyZone(_playerTransform).Id); }
private void UpdateZonesInfo() { myZone = zoneManager.FindMyZone(playerTransform.position); adjacentZones = zoneManager.GetNeighbours(playerTransform.position, current_AOIM_radius); }