// Set up world divider public WorldDivisionSquaresDivisibleByWorldSize() { Vector2Int _terrainDimension = new Vector2Int(4000, 4000); cellDimension = new Vector2Int(1000, 1000); var gameObject = new GameObject(); worldDivider = gameObject.AddComponent <WorldDivision>(); worldDivider.Construct(_terrainDimension, cellDimension); }
// Set up world divider public WorldDivisionRectangles_NotDivisibleByWorldSize() { Vector2Int _terrainDimension = new Vector2Int(4100, 6025); cellDimension = new Vector2Int(2000, 3000); var gameObject = new GameObject(); worldDivider = gameObject.AddComponent <WorldDivision>(); worldDivider.Construct(_terrainDimension, cellDimension); cells = worldDivider.Cells; }