Exemple #1
0
        // Set up world divider
        public WorldDivisionSquaresDivisibleByWorldSize()
        {
            Vector2Int _terrainDimension = new Vector2Int(4000, 4000);

            cellDimension = new Vector2Int(1000, 1000);

            var gameObject = new GameObject();

            worldDivider = gameObject.AddComponent <WorldDivision>();

            worldDivider.Construct(_terrainDimension, cellDimension);
        }
Exemple #2
0
        // Set up world divider
        public WorldDivisionRectangles_NotDivisibleByWorldSize()
        {
            Vector2Int _terrainDimension = new Vector2Int(4100, 6025);

            cellDimension = new Vector2Int(2000, 3000);

            var gameObject = new GameObject();

            worldDivider = gameObject.AddComponent <WorldDivision>();

            worldDivider.Construct(_terrainDimension, cellDimension);
            cells = worldDivider.Cells;
        }